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Old 04-07-2013, 10:11 AM   #13
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Are you using an animated camera or a static camera? Quite frankly animated cameras are much easier to work with and can be either animated or static. Plus, they only require two files in the override (an MDL and an MDX), so it make it more compatible. The only problem with animated cameras is wether you intend to use a script to switch camera shots in the middle of the dialogue node, because you cannot call animated cameras with that function.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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