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Old 04-26-2013, 08:41 AM   #291
Fallen Guardian
Wandering the Galaxy...
 
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,287
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
You could probably just call CutsceneAttack over and over again, sort of like this:

Code:
void main()
{

object oOne = GetObjectByTag("one");
object oTwo = GetObjectByTag("two");

AssignCommand(oOne, CutsceneAttack();
AssignCommand(oTwo, CutsceneAttack();
AssignCommand(oOne, CutsceneAttack();
AssignCommand(oTwo, CutsceneAttack();
AssignCommand(oOne, CutsceneAttack();
AssignCommand(oTwo, CutsceneAttack();

}
(I'm pretty sure this script won't compile, it's just an example of what you could do.)

I remember when I made a cutscene I just used the attack function, made two NPC's attack each other and then let them have it for a few seconds. Then I would end it did with the use talent feat function. I don't know if these function names are correct, I'm on my phone at the moment. I'll check back later when I'm on my computer.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

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