Originally Posted by JCarter426
Recently I did some hex editing to remove a character's eyes
. During the process, I discovered that the eyes are in fact individual objects, so it's possible to remove only one eye
. I did this by replacing the texture (in this case PFHC05.tga) with an invisible one (JC_Inv.tga, a solid white texture with an all black alpha channel and a blending additive .txi). This got me thinking that it should be possible to retexture parts of a head without all that mucking about in 3ds Max. One could, for example, change the color of one eye. However, whenever I try that, it simply reverts to the default texture. This is rather baffling, so I was wondering if anyone could shed some light on the matter.
I don't know which head is which by the name, but I would assume that if the texture has two eyes, you'd have to edit the UVW-map to make one a separate texture. I personally have no idea how to do this, but it makes me wonder if someone could translate the hex using a tool and edit it in human-speak?
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