Yeah, but I don't want to muck about in 3ds Max.
Originally Posted by Fallen Guardian
Perhaps the game is reverting the texture because the other eye is still using the old one? You could try making both eyes have unique textures. Granted, it doesn't make sense that the eye being made invisible would work, while changing color would not but I've often found KotOR modding leads to its share of strange and illogical problems.
Tried that, still reverts to the original texture.