Thread: [WIP] Quanons Crazy Projects!
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Old 05-03-2013, 04:27 PM   #639
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Join Date: Apr 2006
Location: California
Posts: 641
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Originally Posted by Quanon View Post
It might look that way; but the walkable/ playable area isn't that big itself. It's always a balancing act how large/ long you make an area. Nobody want to walk several minutes just to get from A to B. But neither should it be to short as thing go to fast. So it's less exploring and discovering.
Yeah, I felt that balancing act taking place in your (unspeakably awesome) BoS
modules, especially the final tomb modules after the Korriban Wastes. Really gorgeous stuff, but not too much of it because it's just an avenue of transport.

Nice-looking rooms!

Thank you Gorgod.
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