Thread: Healing Aurora
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Old 05-03-2013, 04:34 PM   #3
Fair Strides 2
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Join Date: Jan 2012
Location: Oregon, United States
Posts: 495
Current Game: Master of Orion 2
Originally Posted by supreme kotor View Post
So basically I have a Kolto tank that you can walk into and I was wondering is there anyway (not through dialog more like a trigger?) to make it so when you walk into the tank you will heal. Now I do have an idea but I have no clue how to go about this. My idea was to "reverse" the effects of poison (heals you instead of hurts) and make that now "poison" get cast into the PC when he enters the tank. So my question(s):

1. Is the even possible?

2. How would I go about doing this?

Thanks-Supreme Kotor
Well, the trigger is a nice idea for this approach. It is entirely possible, but I have a few questions?

1. Do you want a gradual healing?

2. Do you want negative effects randomly removed or completely removed?

Either way, you can make a trigger, place it in a .git(or through scripting) to cover the proximity of the kolto tank, with a script the trigger activates.

Always remember modders: "Quality= Effort*Time"

Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
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