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Old 05-21-2013, 05:45 PM   #10
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
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Current Game: XCOM 2
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Originally Posted by JCarter426 View Post
I hate to say it, but I think you're out of luck. <CUSTOM0> is the correct token and it gets set upon an influence increase or decrease. Try calling an influence script, and then call the token again in a new conversation. The problem is this function is appears to be hard coded in the influence script functions.
All right, that changed <CUSTOM0> to Atton. I then tried changing <CUSTOM0> using the SetCustomToken function, and it didn't change. However, I changed <CUSTOM10> and that change was reflected. It seems odd that I can set <CUSTOM10> but not <CUSTOM0>.

Originally Posted by JCarter426 View Post
It's possible that it's getting the name from somewhere else, though. But I know it's not from npc.2da or influence.2da. It could be some other TLK entry; I searched for a few party members and I always saw more than one entry with just the name. So uh... try changing them all? That's really all I can think of.
Okay, change everything. Oh jeez.

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