View Single Post
Old 05-21-2013, 06:45 PM   #10
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,288
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Quote:
Originally Posted by JCarter426 View Post
I hate to say it, but I think you're out of luck. <CUSTOM0> is the correct token and it gets set upon an influence increase or decrease. Try calling an influence script, and then call the token again in a new conversation. The problem is this function is appears to be hard coded in the influence script functions.
All right, that changed <CUSTOM0> to Atton. I then tried changing <CUSTOM0> using the SetCustomToken function, and it didn't change. However, I changed <CUSTOM10> and that change was reflected. It seems odd that I can set <CUSTOM10> but not <CUSTOM0>.

Quote:
Originally Posted by JCarter426 View Post
It's possible that it's getting the name from somewhere else, though. But I know it's not from npc.2da or influence.2da. It could be some other TLK entry; I searched for a few party members and I always saw more than one entry with just the name. So uh... try changing them all? That's really all I can think of.
Okay, change everything. Oh jeez.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,