Thread: [WIP] Quanons Crazy Projects!
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Old 05-30-2013, 09:16 AM   #684
glovemaster
Now-a-days GroovyCarrot
 
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 697
Current Game: No time for games, sadly
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Quote:
Originally Posted by Darth InSidious View Post
More fantastic stuff, as always, Q! I'm really looking forward to seeing these in-game.

And the galaxy map project, too - I think I remember some screenshots of that from way back when.
Yeah I was looking for the old screenshots but I've got some cool ideas to improve on the old one
Quote:
Originally Posted by Sith Holocron View Post
Q, with the size of the module you've been showing off lately, I do have to wonder - should we expect some amount of lag once it is in game? Even since I've played those M4-78 modules, map size and lag has been on my mind.

That being said, I like what I see.
If you build the module correctly in rooms and you spend time writing the module layout then you shouldn't get lag - we did experience lag problems in the past but I did solve it by making only visible rooms render


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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