Thread: [WIP] Quanons Crazy Projects!
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Old 05-30-2013, 09:16 AM   #684
Now-a-days GroovyCarrot
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 697
Current Game: No time for games, sadly
Originally Posted by Darth InSidious View Post
More fantastic stuff, as always, Q! I'm really looking forward to seeing these in-game.

And the galaxy map project, too - I think I remember some screenshots of that from way back when.
Yeah I was looking for the old screenshots but I've got some cool ideas to improve on the old one
Originally Posted by Sith Holocron View Post
Q, with the size of the module you've been showing off lately, I do have to wonder - should we expect some amount of lag once it is in game? Even since I've played those M4-78 modules, map size and lag has been on my mind.

That being said, I like what I see.
If you build the module correctly in rooms and you spend time writing the module layout then you shouldn't get lag - we did experience lag problems in the past but I did solve it by making only visible rooms render

If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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