Thread: [WIP] Quanons Crazy Projects!
View Single Post
Old 05-30-2013, 07:28 PM   #687
glovemaster
Now-a-days GroovyCarrot
 
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 697
Current Game: No time for games, sadly
Helpful! 
Quote:
Originally Posted by Fair Strides 2 View Post
One of mind keeping me informed of any developments? I can't use FB too much and I want to know if I should keep the files or if you want to release it separate of SG.K, guys? Be seein' ya.
The projector for the SG mod was derived from our galaxy map fix but isn't actually the mod that we initially went for, I'll be sure to let you know if we get the map working fine and release details of how to put extra planets on it for everyone.

After a bit of research I had a problem with the k_003ebo_onenter script being replaced but as it happens there is a decompiled version from a year ago by the TSLRP so I should be able to get it working fine now


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
glovemaster is offline   you may: quote & reply,