No because the numx and numy functions describe the frame flow so the txi script allow it to animate correctly, default width MUST be identical to the default height that way the game sees it as being square, I played with it for ever to figure it out but the animation runs very smooth. Check it out in game. he looks great. And that technique will allow texture animations on characters inworld smoothly and without stretching. Not sure the technical aspect, but the default hieght and width are how the frame stretches so visually in world that texture doesn't stretch at all because it is running like frames on a film strip. The txi I made works perfectly because it needs to know excatly how to stretch the compressed frame. so when it stretches the frame, it looks normal. there are no jerks or stretches in it at all. just cool "fluxing" in his exposed electrical components
Last edited by Darth Reptinus; 06-18-2013 at 11:30 AM.