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Old 06-28-2013, 01:51 PM   #8
Qui-Gon Glenn
@Qui-Gon Glenn
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Join Date: May 2007
Location: Irune
Posts: 1,491
Current Game: KotOR awww yeah
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Originally Posted by duster View Post
Surprisingly neither didn't make any difference.I compiled it into a script wich i also added into the rows of spells.2da and add it as another activate item property to the band.Were you refering on putting this script for another one that will "unmaditate" the player?
Yes the latter script is for "unmaditating" lol. I think FG is correct that ClearAllActions is all that is needed.

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