Thread: [WIP] Resurrecting 3CFD
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Old 07-05-2013, 07:17 PM   #17
Fair Strides 2
Witty Programmer
 
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Join Date: Jan 2012
Location: Oregon, United States
Posts: 523
Current Game: Master of Orion 2
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Quote:
Originally Posted by e-varmint View Post
I think I like Dantooine, since I am scared to do anything on the Ebon Hawk.



I'm not sure I'm good enough script that. I may have stumbled on a puppet shortcut, though. I'll have to play around with it and see how well it works.

I made a cool "spawn death-bringer-sensor-ball" spell. It changes the target to Friendly_1 for 15 seconds so you can run away and spawns three remotes with different utility weapons. I gave them all the floating mine on-death script, so they blow up and cause 50hp damage when they get killed. It's great for using when you are up against a large group of hardcore-mod-enhanced enemies that are about to slice you up into little meaty bits.

Edit: We now know an exploding gizka/tach/jawa/ronto spell is possible, since that script should work on any type of creature.

*sigh* If only someone would make a jar-jar or ewok npc, I could make the ultimate rofl spell..........
I could make the equipment script for you...

And why does nobody like Jar-Jar Binks anymore?

And where is the Wookie on Kasshyykk defense?


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
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