Originally Posted by Fair Strides 2
Okay, then here's a bit of starting advice:
1. If you extract the .git using KT, you can view it in KGFF. In there you'll see things like:
2. Check the characters' starting locations/waypoints, then look for the corresponding tag in the WaypointsList. Then edit those coordinates, and re-pack it using ERFEdit.
That should work, but if not, we're all here.
Just one question. Which .git file should I edit? I'm asking because I see there are 7 Ebon Hawk modules (001EBO, 002EBO etc.) and each one has its own .git file. Is there a specific one I should edit, or will any one of them do?
Sorry for being a noob...