Thread: New Game + mod?
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Old 10-29-2013, 09:13 PM   #19
Fair Strides 2
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Join Date: Jan 2012
Location: Oregon, United States
Posts: 495
Current Game: Master of Orion 2
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Quote:
Originally Posted by Me_Who_Else View Post
instead of the apply button justen press enter would be one step. Still had the commit changes button for safety. some fields do not accept delete. One needs to select all the text and write the new one. such things i mean =)
Okay. You mind telling me which fields don't accept the delete key? Also, to help with the user-friendliness, here's two features I've added:

1. Clicking the mouse wheel for Notepad-like scrolling.
2. An option to type in the number of an item to add to the inventory.

I've added other features, but I'm not telling on them quite yet. :P

I'll make a new post in the tools thread when I release KSE 3.3.4. Again, if any mods have opinions against me releasing this, PLEASE SAY SO, either through here or PMs.

P.S: Mods, sorry for shouting, but I don't feel like going through the drama of releasing it and getting banned because a mod happened to not like my releasing it and not telling me so.


Always remember modders: "Quality= Effort*Time"

Quote:
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
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