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Old 11-07-2013, 06:35 PM   #1
Fair Strides 2
Witty Programmer
 
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Join Date: Jan 2012
Location: Oregon, United States
Posts: 693
Current Game: Master of Orion 2
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Cool Guy Kotor Save Editor - Version 3.3.6

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Changes in 3.3.6:
  1. 1. Added the ability to edit Cloud saves from KotOR 2's new Steam Update...
  2. 2. Added a .ini file.

Changes in 3.3.5:
  1. 1. Added ability to edit currently-equipped equipment, though the character needs to have the ability to do so in-game, as far as feats and gender.
  2. 2. Seem to have fixed the issues with quests not showing up properly in KSE. For example, M4-78 EP quests...

Changes in 3.3.4:
  1. 1. Added support for Trex's mod The Jedi Masters (TJM) as a separate Kotor 2 installation.
  2. 2. Apply as Enter -- The same thing that happens when you hit the apply button, now also happens with the Enter key as well for most text boxes.
  3. 3. Scrolling!!! - The scrollboxes for the Feats, Powers, .etc have notepad-like scrolling(hit the mouse wheel).
  4. 4. Adjustable Stack Size! -- I've added a text box when adding items to the Inventory. You will still need to use the Add Items button, and you will have to enter a number before adding the item.
  5. 5. Inventory stack editing -- I've restored some cut buttons that added and subtracted 1 off of the stack size. I then added +/- 5 and +/- 10 buttons.
  6. 6. Faster start-up -- I've shuffled around when KSE finds and loads up your .2da info. Now it'll do it when you first click on the respective branch.
  7. 7. Static inventory -- Instead of loading the inventory warehouse for each saved game, KSE loads one warehouse per game type(K1, TSL, and TJM) the first time and keeps the warehouse in memory.
  8. 8. And last of all, RELOADING!!!!! -- I've added options on the right-click menu for both the Game, and each saved game, to reload the data for all saved games/the selected saved game, respectively.*

*: This means that you can make a change, fire up the game, load the save, progress and change something, save, and reload the save with the new data in KSE, WITHOUT RESTARTING KSE...

Now, there are some pitfalls still.
1. Don't click on the top entry in the available items window; you will still get an error.
2. When using the +/- buttons to edit the stack size, you need to use one of the plus buttons before the - ones will activate;annoying, but I tried to fix it. Maybe that's why they were cut...

Have fun with this, guys, and know that I enjoyed/hated/had fun working on this for you guys!

Please report any bugs/nuisances/suggestions to me.

P.S: I've made the logging more user-friendly, and made it happen in two .txt documents stored in the same folder as KSE. One, called KSE_Log.txt, is for everyday use of KSE. The other, KSE_Error.txt is only used when you get a dialogue box talking about a TK::ERROR.

P.P.S: From my KSE Read-me:
Show spoiler


Also, I'm willing to expand it as needed; for example, when RoR is done.


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!

Last edited by Fair Strides 2; 07-31-2015 at 11:51 AM. Reason: Update to 3.3.6
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