Thread: [TSL] Dustil Restoration
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Old 11-30-2013, 01:47 PM   #18
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
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Originally Posted by GeorgNihilus View Post
so ... I suppose most of the "action" transpires within Korriban ... anyway ... I'm still at Telos Restoration Zone and just want to check if there's a hint, a cutscene or anything to pinpoint me that this -mod- is going as it's supposed to ... something that should had happened already.

I must be too early in playthrough though.

thx FG
Yeah, nothing in relation to it starts until Korriban - until the tomb in the Syrack cave, to be precise.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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