Keyan Farlander, yes, i agree, gameplay itself in Rogue Squadron was extremely interesting, but please, agree with me too that Rogue Squadron wasn't simulator, it was more arcade, not even close to X-wing Alliance. And then there's many flight games with gameplay like in Rogue Squadron (latest one is SWTOR where space flights finally stop to be "flight on rails", but anyway, it's still arcade), while nobody done any sort of re-make of XWA with more or less detailed controls and flight model.
Actually i also afraid that SW: Attack Squadrons may be just a blind copy of World of Warplanes, where just content being added and nothing more. But it's not too late to contact to Area52 and offer them something.
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