Sure, you right. But XWA also was never boring, isn't it? Even having one set of missions in line campaign we everybody once just completed it, then once more, more, and then started perfecting strategy to get highest score, get Diamond Eyes for your Calidor Crescent... it was same, right?
I just talking about that there's many of games like Rogue Squadron, while XWA, that is built on very obsolete (in today's measures) game engine still remains only Star Wars simulator. Arcade and casual Star Wars flight game will be just another one "one day game" in row, while new Star Wars simulator (not just a blind copy of World of Warplanes) has all chances to became new the most long played Star Wars game, like XWA now is.