Originally Posted by Quanon
The visor is a second seperate texture; so, yes it will glow in the game. Pulsating no sure if I can pull that off properly.
Admittedly my knowledge in texturing is somewhat rusty, but...
It seems to me that you can use the .txi on the visor texture to animate it, and then have the texture cycle between "good glow" and "subdued glow". This of course depends on how you're making the visor glow in the first place(lights, texturing, alpha layer, .etc)...