Thread: [TSL] Dustil Restoration
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Old 03-06-2014, 02:53 PM   #21
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
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Originally Posted by GeorgNihilus View Post
well ... was about time I reached that shyrack cave, sorry for the delay FG

now I know how Zhaboka does sound for real haha... great job indeed

so, besides a random not so random freezing right before crossing the cave bridge that wasn't happening before installing this, everything works smoothly (did u spawn anything there? before the bridge to the left if facing the bridge, just tell me yes or no or if the area was edited somehow around that zone ... seems all the content is INSIDE the visions tomb.)

anyway, I can avoid walking to the left of the bridge to move on into the visions tomb.
Loved how the cutscenes are firing so far and the details put into it. I did try to ...
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and now I'm wondering if I should head right to Kreia and ...
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IMPRESSIVE restoration, so far FG ...

thx, be back ASAP with feedback got to sleep
Thanks - glad you like it. I know I didn't modify anything in regards to the cave area. More than likely that's just a glitch with that area, as the cave areas in both games have been known to cause their fair number of freezes.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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