I've been slowly altering all the textures for the Malachor surface.
Taking me awhile to tweak everything to perfection
I also made few mistakes as in things looked abit to differant and some nasty obvious tiling on my textures.
Allthough I must say, some parts of Malachor, the uvwmapping is sloppy.
On one big cliff the texture is very large, turn a corner and the same texture is suddenly used rather smallish, wich gives this odd over repeating effect.
There doesn't seem to be a middle ground. Ugh... and there's not much I can do about it either.
Enough words; some screenshots!