Originally posted by Rancor
Uh, yeah....Q3 is a smouldering piece of cr@p....( the game, not the engine....well, actually the engine too ) I think we all know that id really never pushes their engines very hard...and consequently, the networking code doesn't get pushed to the limit.
Now add saber toting people spraying force powers everywhere and you can imagine that more network bandwidth is going to be eaten up. If it takes more bandwidth per player, that will therefore reduce the total number of max players.
Comparisions to Q3 are completely meaningless ( even though they share the same engine ) because the games are entirely different.
The number one problem people assume with multiplayer games is the amount of bandwidth the game will take as opposed to actually sitting down and disecting what the real game, or previous engine version send/recieve.
Trust me, if your gonna say anything about networking, make sure ya know what your talking about and you do your research. You'll get your ass flamed faster than a steak thrown to a bunch of starving Microsoft customers.