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Old 04-23-2002, 11:40 PM   #2
Saberwolf
 
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Join Date: Apr 2002
Posts: 16
Isn't the sheer visceral thrill of dicing enemies like turnips enough to compensate for a little unbalancing?


Since the g_saberrealisticcombat variable makes saber hits to the models limbs etc. sever them, it has to make the saber more powerful, there's no way around it. Especially in duels. I bind a key to cg_saberrealisticcombat 1 and another to set it back to 0. That way I can turn it on and off (and the carnage) at a whim.
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