Does anyone know if there's a statement from Raven on the effects of g_saberRealisticCombat 1 vs. an edited npc.cfg file? I just finished the sp game using the former method, and I couldn't tell any difference between when I had it set at 1 or 0. Well, aside from the body parts flying around. I mean, I couldn't see any difference in difficulty.
It seems to me that there's no logical reason that simply increasing the damage power of the saber (if that's what "g_saberRealisticCombat x" does) would cause npc models to dismember more often. I would kill the npc's quicker, but whether they dismember would have to be controlled by another factor.
Unless maybe the command invokes the GHOUL system that Raven created for the SoF series and is supposed to have incorporated into JK2. Is that what it does? I can see how activating a location-based damage system would make melee combat easier, at least when fighting trooper with nothing but guns.