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Old 05-18-2002, 09:50 PM   #36
Jade Skyhiker
 
Join Date: Jul 2001
Location: Farthest from the Bright Center of the Universe
Posts: 15
Bilbringi:
From the JKII FAQ:

Where do I place downloaded files?
Skins: jkII/gamedata/base
Levels: jkII/gamedata/base
MODS: jkII/gamedata/
Demos: jkII/gamedata/base/demos

To run levels, open the console and type "map ."

To run MODs, use the in-game MOD menu.

To run Demos, use the in-game demo menu.

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Kybus:

To bind a key for spawning NPCs:
bind x "npc spawn Reborn"
replace x with the key you'd like to use
replace Reborn with any of the npcs in that spawn list.

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JediJ, why don't you just host a multiplayer map, enable cheats and then spawn them?
To activate cheats in Multiplayer:
devmap [mapname]

Map names are:
Map Names

kejim_post
kejim_base
artus_mine
artus_detention
artus_topside
valley
yavin_temple
yavin_trial
ns_streets
ns_hideout
ns_starpad
bespin_undercity
bespin_streets
bespin_platform
cairn_bay
cairn_assembly
cairn_reactor
cairn_dock1
doom_comm
doom_detention
doom_shields
yavin_swamp
yavin_canyon
yavin_courtyard
yavin_final
pit
ctf_bespin
ctf_imperial
ctf_ns_streets
ctf_yavin
duel_bay
duel_jedi
duel_pit
duel_carbon
ffa_bespin
ffa_deathstar
ffa_imperial
ffa_ns_hideout
ffa_ns_streets
ffa_raven
ffa_yavin

(dunno if an sp map will load in an mp map)

Or else just start a new game, save, then use the end level cheat:
victory
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