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Old 05-29-2002, 05:48 AM   #9
BigMexican
 
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Join Date: Apr 2002
Location: Australia
Posts: 452
hrmmm, yeah would turn the game into more classic deathmatch. right now, the only incentive for staying alive is the ability to kill the person you're fighting. if you die, then you simply respawn somewhere else and join a different (or possibly the same) battle. a death count i wouldnt be adverse to, but not penalties for dying, it would make killing people harder, as they would simply run away when low on health. it would also send shield/health/bacta camping through the roof. i think the scoring's fine as it is ...
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