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Old 05-31-2002, 01:49 PM   #10
ALIEN_JL
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Join Date: May 2002
Posts: 314
Quote:
Originally posted by Areoch
for single player games you can type in console
g_saberrealisticcombat (any number higher than 0, the higher the number the higher % chance)

g_saberrealisticcombat 1 - say a likely chance of cutting someone's limb off

g_saberrealisticcombat 5 - Your idle saber will cut off limbs without you even swinging it
HMM.... I am NOT so sure about those...


Here are some variables you can play with...

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g_dismembermentbrobabilities 0 or 1 (ON or OFF)

If ON then propablity numbers for different parts
are used from npcs.cfg and if OFF then those
number are ignored (all 100% probability)

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g_dismemberment (3 and smaller i quess)

multiplier numbers for those propablity numbers (smaller
number = closer of those in npcs.cfg and 3 = all 100%
i quess but not sure.. SO IT SEEMS)

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g_saberautoblocking 0 or 1 (ON or OFF)

If ON then player automatically move his saber to
block incoming shots and if OFF then he doesn't move
it and only those shots which come directly from
front of you will be blocked...

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g_saberrealisticcombat 0 or 1 (ON or OFF)

If ON saber will cut always when it touches no matter
if you are slashing with it or if target is alive or... if it is
OFF then target must be alive and you must slash
with it in order to cut with it..

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g_sabermovespeed (smaller = slower, higher = faster)

How fast you can run/walk when you are slashing
with you saber (1 = same speed as when you are
not attacking, 0 = can't move when attacking,
1.5 = 1.5x faster...)

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g_saberanimspeed (smaller = slower, higher = faster)

How fast you move your saber when you are attacking
and again 1 is default...

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g_saberautoaim 0 or 1 (ON or OFF)

Seems to affect to attack moves what you make when
you are not moving, When ON (default) your attacks are
normally horizontal and when you look up or down they
are vertical and when OFF they are randomly vertical,
horizontal, diagonal, ......

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