I notice that most of the codec 16's I've seen involve alpha effects like dust puffing up.
I even have a disassembly of what I believe is codec 16, but I'm not sure if that would help.
I'm sorry about the delay on my AkosView project. I'm fighting off a certain compulsive mental issue I'd rather not talk about right now. On looking at some ScummVM code, I notice that to load and search for resources, memory pointers are used. How can you do that without loading the entire file into memory? I'm trying to create a kind of module, you see.
Geez I love this smilie.