Thread: Akos...
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Old 06-11-2002, 03:07 AM   #23
Join Date: Apr 2002
Location: Somewhere
Posts: 92
I notice that most of the codec 16's I've seen involve alpha effects like dust puffing up.
I even have a disassembly of what I believe is codec 16, but I'm not sure if that would help.

I'm sorry about the delay on my AkosView project. I'm fighting off a certain compulsive mental issue I'd rather not talk about right now. On looking at some ScummVM code, I notice that to load and search for resources, memory pointers are used. How can you do that without loading the entire file into memory? I'm trying to create a kind of module, you see.

Geez I love this smilie.

Blore's Razor:
Given the choice between two theories, take the one which is funnier.
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