Originally posted by Homosexual Ewok
I'll go to v1.04, got to roll with the punches so to speak.
What cjais said about kicking is true. I stated this in one of my 300+ posts a while back.
The backstab/pull stuff was in v1.02, but the DFA was easier so no one used it.
Now with the fixed player stance (not that I have a problem with this, mind you) you are going to see kicks a Hell of a lot more.
The bottom line is with the parry and knock-aways that were introduced in v1.03, and the decreased saber damage, believe it or not, you can actually kick a person to death almost twice as fast when compared to using only normal saber swings.
This really does not affect me, because kicks have always been a large part of my play style. But consider yourself warned if you don't know how to defend against kicks.
I was kind of hoping for a little bump for Dark Side users, but oh well.
The fixed backstab was always IMO, a good idea. I just made the best of a situation when I used a mouse spin in mine.
I was always hoping there would be a way for a server to not simply turn forces on or off, or general maxforcerank - but rather the actual force ranks of each individual force - and have that expressed via server rules so people develop filters for it.
That would be in a perfect server admin world.
You're right - there's always going to be people spamming moves.
In my opinion - which you've heard too many times - it's a question of aesthetics - immersion - not so much gameplay balance (that will always depend on player style - you've convinced me of that - yes you were right).
At least kicks 'look real' and are 'plausible'.
I didn't see the 3 Muskateers running around backwards.