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Old 07-17-2002, 12:00 AM   #3
RichDiesal
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Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362
Odd, quirky, and difficult thing to do. I will go over the whole thing so that I don't hafta again.

Set up the surface that you want to be the camera portal following the rules for mirrors found in this thread.

Texture the surface with common/mirror_yavin (just because I like mirror_yavin) and place a misc_portal_surface within 64 units of the surface. Target the misc_portal_surface at a misc_portal_camera (placed where you want the point of view of the camera to be). THEN target the misc_portal_camera at a target_position.

Thus you should have something like:

Brush with front face covered in common/mirror_yavin

misc_portal_surface (64 units from brush):
target t1

misc_portal_camera:
targetname t1
target t2

target_position:
targetname t2


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JO cameras/mirrors are VERY quirky about placement, so make sure you read the mirror thread to make sure you have it set up right.


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