Quote:
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Your first problem is that you are using a trigger_multiple for a button when you should be using a func_button.
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Actually he doesn't state that its a button he just refers to it as a switch.. anyways if he does mean button.. there is another solution that I have found that works quite well with func_button's
trigger_multiple (Use button checked off)
angle 90
use_button button1
target button1
func_button (if you haven't added a button just draw one in..)
angle 90
targetname button1
target door1
wait 10