Thread: TPM Q & A
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Old 06-11-2001, 05:20 AM   #96
Join Date: May 1999
Posts: 296

Got it. We set up a 'fog effect' to lessen the render distance from the camera. The more polys you have, the slower the game is, yadda yadda, so by fading in fog at distance, it lets us cut down the number of polys onscreen at any given time for the vistas etc.

We'd have loved to have a huge draw distance for the game, but we kept hearing from the programmers how short we'd need to keep it to keep the game running at a decent framerate.
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