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Old 05-07-2001, 05:12 AM   #5
Pedro The Hutt
@Pedro The Hutt
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Join Date: Jun 2000
Location: Indu San
Posts: 3,044
If I remember it well, Mip-mapping is that from a certain distance a model gets a lower res texture, (or even model I think) so that the game can keep running smooth at all times, but indeed, when you've got a super PC, there's not really a need for such a feature.

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