Looks interesting. I'd like to mention something though... it really looks too "square"...like a closed in cell. You should make the water more realistic, as in, not a solid straight line that holds it in. Have it branch out here and there, and make people able to "explore" a bit, but still not too much where they get lost (should be able to see the middle of the map from the walls, but still be far enough from it to make it feel like a jungle/swamp). I used to make maps, and I know how making mountain-like walls are...but that really helps on the outside maps for zone walls. Perhaps one of the zone walls actually being a drop off where you can fall to your doom?
Just some suggestions.
Current in-game name is #include