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Old 08-01-2000, 11:23 AM   #3
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The principle programs that one needs to begin JK/MOTS editing come basically from two sources:

The Code Alliance (formerly of "Dark")

These guys put together JED and a slew of other editing utilities for JK. Not all of them mind you, but quite a few.

Here you will be able to pick up:

-JED (level editor)
-various JED plug-ins (expansions and shortcuts to various JED functions designed by various folks)
-Mat Master2 (mat texture editor)
-BMut (BitMat BM editor)
-Conman (Gob/Goo extractor/container manager)

I would also mention "cogwriter" but cogs are merely scripting files that can be edited in any text program (notepad, wordpad, etc).

The latest "Unofficial JK Specs" (version 4?) can also be useful for editors, so I would get this too or at least bookmark the page it's on for future reference.

There are many others you might also find useful. Some tutorials are also included.

The next site I will list is probably not familiar to many JK folks: this is the homepage of Ole's JKEdit. The "not as famous as JED" JK Editor.

No, this isn't "Force Builder" this is an editor that came out after JED, and I personally (and many I have talked to that have actually used it) consider it superior to JED in about every area imaginable. The interface is very userfriendly, simple, and intuitive. His site also includes demo programs, helpful utilities, and tutorials on using his program.

The ONLY things that JED has that JKEdit does not:

-JED has plugin support. So that means if Alex (the author) totally quits support and disapears off the face of the earth tomorrow (or maybe he has already? j/k), others can continue his work (at least to a limited extent), even without the source code, by writing various plugins for the editor.

-JED is fully featured as is, and doesn't require a registration. JKEdit you can use FREE FOREVER, however, you are limited to a specific number of "things" and vertices, etc. It doesn't say ANYWHERE in the program what these limits are, and I doubt anybody really knows. Only by registering do you get sent the "real full version." However you can freely make levels with the free version.

But otherwise, JKEdit is easier to use, is updated more frequently, and is much more intuitive than JED.

Now let's talk about

In many ways Massassi has tried to be everything for everyone, and I think they deserve a pat on the back. ; )

Massassi is now generally known for it's JK/MOTS addon news. They also have a large collection of prefabs, addons, and editing tutorials (mainly related to JED, mind you). So once you get the programs from C-A and Magicforce, head on over there and look around. Don't expect to find much help with JKEdit there though.

IMHO, all you really need to make JK/MOTS levels is JKEdit... and maybe conman, but you probably want to try the other stuff out too.

In addition to JKEdit and JED, the only other level editor in existance for JK/MOTS is Force Builder. However, I wouldn't even bother.. the author of this editor discontinued it long ago, and apparently will never update it. He got pissed at some folks who mail bombed him or something back in the day. His was the first JK level editor released.

As to "characters" what do you mean, like models? If so, a new program was recently released, called "Joke" (it's a real program, despite the name) and I believe it's linked off of code alliance's page, which can model 3do's. also has it's own 3do editor that was recently released (crippleware just like JKEdit though, try it free).

If you just mean skins, then Mat Master2, Conman, and a good paint program (Adobe Photoshop, Paint Shop Pro.. ) are all you need.

When making sounds for JK/MOTS, you can use just about any good sound program. Windows Sound Recorder doesn't create them properly, so use Goldwave or SoundForge or something.

Hope that info helped somewhat. ; )


[This message has been edited by Kurgan (edited August 01, 2000).]
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