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Old 09-04-2002, 08:59 AM   #51
ArtifeX
 
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Join Date: May 2001
Location: Atlanta, GA
Posts: 946
Quote:
Originally posted by taboo
I'm a huge fan of this mod ... I'm really hoping that it can virtually replace the default jk2. Having said that, I have just a few suggestions.

Please don't forget to eventually deal with the bots aim/difficulty issue. I for one get a huge kick out of slaying bots when i don't feel like finding an online server. It shouldn't be too hard to give bots of any given difficulty a range of 'hit scores' to determine defence breaking etc (this is coming from someone who's never modded before of course ).
This is on my list for beta 3.

Quote:

This second suggestion is just an idea that I'm putting out there in case anyone finds it worthwhile. I'm a big fan of all weapons, all force ffa. However, it seems a bit unbalanced that a gunner can choose to put no skill points into the saber skills and fill up the rest of the force powers while a saberist has to choose between saber skills and force powers. My suggestion would be to reduce all force powers or just light/dark powers by a factor of 1 of players holding a non saber weapon. Please don't think that i'm a die hard saberist who thinks he should be able to win every battle with a saber ... I'm not. I realize that there is an unsupported mercs vs jedi feature but anything that limits choice/diversity in the game ain't a good think in my books. Anyway, that's the basic idea ... thanks for listening!
This is really similar to something I've been talking to others about. I think a lot of CTF ladder players would send their big brother Vinny after me if I did this. My original plan was to put this in Beta 2, but the mixed reactions I was getting made me decide to push it back to a later version, if I do it at all.

I'm going to see how the current settings work out for a while, maybe get team Valar and some others to jump into my server for some CTF so I can watch how things go, and judge from there.


Artifex *ASC*
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