Originally posted by Jubatus
That said, I just wanna comment on betamod further after having played it some more since my last comment. Beta2 seems to encourage close headon collisions as opposed to the side hits with the tip of the saber some of us strived for before.
Actually, being in close quarters combat can be more dangerous now than before. When you're that close, the angle between your crosshair and your opponent can change very
rapidly. Someone who can consistently maintain their aiming lock when that close is going to be a very dangerous player, indeed. Defense breakers and knockaways are going to happen a lot at that range. It's much safer to keep your opponent at the maximum range of your current saber style, then dart around them trying to open up one of their sides to attack. Someone coming straight at you in a rush is going to get a nasty surprise when you sidestep them and slice them apart.
I've gotten a request or two for a Y-axis camera adjustment variable. I'll take a look and see how easy that would be to implement.