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Old 09-04-2002, 06:23 PM   #71
ArtifeX
 
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Join Date: May 2001
Location: Atlanta, GA
Posts: 946
Quote:
Originally posted by Jubatus
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That said, I just wanna comment on betamod further after having played it some more since my last comment. Beta2 seems to encourage close headon collisions as opposed to the side hits with the tip of the saber some of us strived for before.
Actually, being in close quarters combat can be more dangerous now than before. When you're that close, the angle between your crosshair and your opponent can change very rapidly. Someone who can consistently maintain their aiming lock when that close is going to be a very dangerous player, indeed. Defense breakers and knockaways are going to happen a lot at that range. It's much safer to keep your opponent at the maximum range of your current saber style, then dart around them trying to open up one of their sides to attack. Someone coming straight at you in a rush is going to get a nasty surprise when you sidestep them and slice them apart.

Quote:
Does it require skill to make sure your horizontal saber swings hit at the peak of its strength, ie the crosshair dead on your opponent? Yes.

And therein could be a problem, for if you attack running straight on with vertical swinging it will require little to hit with full breakthrough capability, and thus we could be looking at a new newbie headless chicken epidemic Hereby not said it's not possible for players to adapt and evolve so much with this new style of play required by this mod that spectacular and diverse battles can come about. But so far much of the grace of some of the old mods have been lost to powermashing.....hope time and play will prove me wrong.

Another thing brought about by this mod is the necessity to practically always look at or above headheight of your opponent in order to max out CSC strength. I have always played looking downwards by 30-45 degrees in order to have a better view of my surroundings and my enemy's position. It simply provides a better overview, and even if I get used to looking straight ahead that overview won't be restored along with it. So, Artifex, if it is possible could you include a movable crosshair, so one could place it 30 degrees above normal to allow maximum strength while keeping ones overview by looking downwards? I'm no comp wiz but I assume that it might be a greater piece of work since by moving the crosshair in relation to your character's default point of attack origin and direction would demand alignment programming and such stuff. But if you could I'd be immensily appreciative

So much for now....might get back to yer. Hope you appreciate the feedback
I've gotten a request or two for a Y-axis camera adjustment variable. I'll take a look and see how easy that would be to implement.


Artifex *ASC*
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