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Old 09-06-2002, 10:11 AM   #76
ArtifeX
 
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Join Date: May 2001
Location: Atlanta, GA
Posts: 946
Re: Maybe JO Wasn't Meant to Last?

Quote:
Originally posted by Nobodi Kenobi
I have been absent from this game and forum for about two to three months and publically quit the game sometime in May/June.

I posted a "farewell thread" where I explained I quit the game because of my frustration with the horrible patches Raven put out (1.3, 1.4) that basically destroyed the base Jedi Outcast game which resulted in splintering the community into over a billion Mods and server settings that go way beyond player perference and made the game boring because of the limited number of choices -- nerfed saber, weapons and force powers -- That a player could use to have fun or defeat an opponent.

I still stand by that statement and do not play online that much anymore if at all.

I think this is relevant because I do know for a fact that I wasn't the only one to leave the game altogether -- The MP portion -- For the reasons I stated above.
...
Again, while I realize that isn't enough to make a generalization on whether the community is dying or not, I think it is a fair indicator of perhaps how popular the game is right now and even if people don't want to admit it, it is tapering off (as all games do over time)... And I see no real ressurgence in sight unless Raven releases an expansion or other high visibility product/update to get the general public interested in the game again (like AOTC did).
You have described nearly verbatim my own "farewell/retirement" post some months ago. I quit for exactly the same reasons, and left my reasons posted publicly in an effor to spur whoever was in control of JK2's future into taking some kind of action to repair the game. It was only when 1.04 came out that I realized that Raven/Lucasarts was incapable of completing the game.

Yes, I said, completing the game. No game is complete until the people who bought the game are satisified with their purchase.

You are exactly the kind of person that ProMod was created for in the first place. If you haven't tried it, please do. It really does fix a bunch of the beefs you had with the official versions. It's not a gimmick mod that you'll play for a bit and realize that under the surface it's no different from the regular game.

It makes the saber fighting, and some other aspects a lot more interesting than before. It really does take skill to win now. Go read the "About" section at the main site (http://www.oculis.org/promod/), then read the strategy section. Find yourself a server, and get into a private duel or duel gametype. You'll see that you're having to do a lot more physical and mental work to win.

But don't take my word for it. Just ask those who've been playing ProMod lately.


Artifex *ASC*
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