Originally posted by ArtifeX
Actually, the damage ramping system started in 1.03 already does that. Damage is scaled based on how close to the "power" segment of the swing animation you are (usually half way through) when you connect.
I'm taking all suggestions seriously, but I'm using my own judgement in the final decision. I won't put any over/under powered moves back into the game.
The server side damage scale variable will always be available. It's so broad and generalized in its effect that I think players aren't too confused by its use.
sounds like you are on the right track then man.
Less posting more coding dude!!! bloody impatient here mate!!!