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Old 01-19-2003, 03:04 PM   #2
Impressive, Terran!
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Join Date: May 2002
Posts: 9,198

I'm currently finishing up the rewrite of the splash damage code. It's now much more realistic with ghoul2 hitdetection and fragmentation / concussion damage simulation. However, I've been have a lot of trouble getting it to work. My projectile math was a bit off. I think I have it now, but I haven't tired it.

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