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Old 04-18-2004, 10:10 PM   #1
skew
 
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JA mod: Jedi Fighter

Here are some in-progress shots of a mod I've been working on for a while and hope to complete by Quakecon this year. It is essentially a Street Fighter 2 clone for Jedi Academy.

jedifighter screens

I will be releasing a test version around the beginning of June.


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Old 04-18-2004, 10:32 PM   #2
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Refreshingly original - I'll definitely be keeping up with this one.

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Old 04-19-2004, 09:33 AM   #3
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BRILLIANT!
*clicks subscribe to thread*
and now
*bookmarks thread*
Very, very awesome.


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Old 04-19-2004, 03:17 PM   #4
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Wow, this is the kind of thing I've thought would be amazing since JO came out, but had no idea how to implement - it looks like you're well on the way! I'd love to get involved and help out any way I can - I've sent you an email.


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Old 04-19-2004, 04:37 PM   #5
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Basically 2-D JA, right? No falling off ledges or push/pull/grip abuse !?

Something new, so i'll have one eye on it




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Old 04-23-2004, 12:14 AM   #6
Miko Reglia
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Wow, haven't seen this done before.

A great and unique idea, I hope you make great progress with it in the future.



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Old 04-23-2004, 07:07 AM   #7
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ooooh the world of tekken games finaly meets JKA goo Good luck man!
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Old 04-23-2004, 10:13 AM   #8
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It's a nice idea, but the testmap doesn't really look all that great, nor do the healthbars. It's definitely an interesting idea tho.


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Old 04-23-2004, 11:01 AM   #9
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Umm, you say Street Fighter, does that mean it will be SP or did you really mean to say Teken? coz though my knowlege of megadrive games is not vast I seem to remember Street Fighter being SP or Co op.

the health bars in the shots imply Teken to me, but a SP level would be good, there arn't enough single player mods that do more than let you play through the game as Yoda or Darth Maul.






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Old 04-23-2004, 11:53 AM   #10
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Quote:
Originally posted by jon_hill987
Umm, you say Street Fighter, does that mean it will be SP or did you really mean to say Teken? coz though my knowlege of megadrive games is not vast I seem to remember Street Fighter being SP or Co op.

the health bars in the shots imply Teken to me, but a SP level would be good, there arn't enough single player mods that do more than let you play through the game as Yoda or Darth Maul.
Yeh, I think this would be cool with SP as well as MP myself. However, SFII was MP as well as SP (at least on the SNES anyway!)


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Old 04-23-2004, 12:13 PM   #11
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A change like this couldn't be done in single player.


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Old 04-23-2004, 06:11 PM   #12
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Why couldn't a change like this be done in SP only in MP, what is the differance? its the same game after all.






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Old 04-23-2004, 07:08 PM   #13
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The mod is for MP only because the SP SDK hasnt been released. Technically you can play against the bots but changing their AI to do the combos is not one of my priorities. Playing against them will be no different than playing against the standard JA bots. Thus, the mod is intended to be played human vs human (using joypads).

As far as comparing it to other fighting games, you cant really pick just one.

It is like Soul Calibur in that the attack buttons include separate horizontal and vertical attacks.

Its like Street Fighter in that alot of the combos are semicircles (and was my original inspiration for the mod).

Its like Last Blade in that I'm finishing implementing a proper block and parry system. The characters also do taunts at the beginning and end of every match as in the LB series. Just like Last Blade, Jedi Fighter also has an alternate attack button which can be used primarily for kicking moves/combos.

Its like Marvel vs Capcom in that I have the super jump and will be implementing the special meters in order to do certain special combos.

Overall, I'd say the mod isnt exactly copying any single fighter. I've tried to incorporate different elements from my favorite games all throughout the genre.

I routinely upload new screenshots to that url I posted above so if you guys want to see the latest crap I'm working on, thats your best bet.


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Old 04-23-2004, 07:50 PM   #14
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Regarding the health bars and the other poorly done assets... its all programmer art right now.

I'm the member of a mod team which includes two other very talented people so the assets will be getting much better in the future.

Some of Jers work:
- Mindgrid:Audio
- Quake 2 cd - track 10: "Climb"

Some of Erics work:
- royal guard

All of us worked together to create a mod for quake3 a while back as well. Eric and Jer were responsible for all of the visuals assets so I trust the both of them entirely.
Combat: Quake III Arena


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Old 04-23-2004, 08:59 PM   #15
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Ah yeh, my love of SP made me forget you can't play around anything like as much with the SP side as the MP side, with no SP SDK. Nonetheless, this is the most exciting mod I've seen for JA since Asteroids, which is currently the only reason I ever play JA MP. One of the few things I love as much as fighter pilot games are side on beat-em-ups. I'm sure we'll all be checking your site on a regular basis!


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Old 04-28-2004, 05:12 PM   #16
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Wink

a good idea would be to work with the super smash brothers mod and let them use this, because it would make good progress
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Old 04-29-2004, 01:10 AM   #17
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I'll release my source at some point but the majority of my code is based on the new input queueing system, combo recognition, etc.

Its very easy to turn JA into a side scroller and that was probably the first thing they got working.


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Old 04-29-2004, 01:18 AM   #18
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Quote:
Its very easy to turn JA into a side scroller and that was probably the first thing they got working.
That would be likely if they had any coders helping them. Which I'm sure they don't.

Right now people with coding experience is at a premium.


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Old 04-29-2004, 07:55 AM   #19
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I love the idea onece it is done we just add a blood and gore mon and you get mortal comabat.








FOR A RATED T GAME! I MEAN MORTAL COMBAT ON A T GAME MC IS M but of course it was my idea



Hehe MC smileys


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Old 04-29-2004, 11:28 AM   #20
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I think gore is out of place in Star Wars. I mean, the worst you get is a bloody arm in ANH.

This looks like a great idea! Fresh and original! I'm really looking forward to this one.


Dark Forces Total Conversion-http://darkforces.jediknight.net
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Old 04-29-2004, 09:26 PM   #21
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I was jokeing I actualy never use bllod mods because well "BRRR." they send shivers up my spine well they are just disquisting.


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Old 05-03-2004, 06:38 AM   #22
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This mod definatly looks amazing. Like mortal kombat meets star wars. There was some game that done it before, on the dreamcast methinks.

Keep up the good job!


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Old 05-03-2004, 06:41 AM   #23
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One question. Would you need to press some button for block? Cuz that would be very cool


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not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 05-03-2004, 04:24 PM   #24
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Yes, you have to manually press block in order to block. I wanted to take the guesswork out of saber fighting altogether, so every move you do is going to be deliberate.


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Old 05-04-2004, 12:30 AM   #25
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ooo this looks cool.. reminds me of that side scrolling mod I saw for Q3 a while back...

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Old 05-04-2004, 10:46 AM   #26
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Quote:
Originally posted by tFighterPilot
There was some game that done it before, on the dreamcast methinks.
Are you thinking of This?

I've never played it, but I heard the game was disappointing.


Dark Forces Total Conversion-http://darkforces.jediknight.net
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Open Jedi Project-http://www.lucasforums.com/forumdisp...s=&forumid=542
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Old 05-04-2004, 11:22 AM   #27
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Quote:
Originally posted by Neverhoodian
Are you thinking of This?

I've never played it, but I heard the game was disappointing.
yup


My projects:
Snow Speeder
Kaadu

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Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 05-04-2004, 08:32 PM   #28
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Seems to be a good idea, fairly original. Heck, it'll probably be better than Masters, given the age difference.
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Old 05-07-2004, 04:51 AM   #29
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its been a while that i visited this Threat Hows the mod going?
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Old 05-08-2004, 12:08 AM   #30
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I havent done anything with it for the past few days since I'm starting my finals on Monday. On Wednesday I'll be hopping back into Jedi Fighter.


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Old 05-10-2004, 09:54 PM   #31
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Wow!

Would you be offering help? I love how you have the health bar there! If you wouldn't mind, could you tell me how to do that? I'd give you full credit for it, if you did, of course!

Good luck with that mod.


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Old 05-31-2004, 04:07 PM   #32
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Looks ace! Keep working!


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Old 06-03-2004, 05:48 PM   #33
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So...when is this gonna be released?

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Old 06-03-2004, 06:00 PM   #34
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When it's done :P

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Old 06-09-2004, 10:04 AM   #35
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This is gonna be a realy cool mod. When it is released you should make a Mortal Combat version.


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Clan Commando, join us, and help the Republic! Visit our thread in the Republic Commando forums for more info.

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Old 06-15-2004, 06:54 PM   #36
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GET 'ER DONE


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Old 06-20-2004, 05:41 PM   #37
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Smile

Sorry about the lack of updates in this thread. Progress is still being made, albeit slower than I anticipated because I'm taking a full load of classes this summer.

The June test was obviously pushed back and most likely will remain pushed back until mid to late July. I will still be releasing a version right before QuakeCon so do not worry.

Here are a few more shots to tide you over.

screens

P.S.
As many of you can see, the volumetric shadows do not work correctly in the last few shots. If anyone has any tips on what I can do to fix them, please send me a PM and dont reply to this thread. I'm running a Radeon 8500 in Windows XP with the latest Omega Drivers.


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Old 08-08-2004, 07:20 PM   #38
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Im guessing this mod is dead, or skew has disappeared.....


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Old 08-10-2004, 06:03 PM   #39
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I'm still around and the mod isn't dead.

The end of semester crunch started a bit early for me since I'm taking so many credit hours this summer and it has made doing anything for Jedi Fighter impossible since mid July. For some reason my electrical engineering professors dont think games are as important as I do .

That said, my last project was due today and my last final exam is tomorrow. Afterwards I'm taking a long needed vacation (which includes QuakeCon). As soon as I get back into town, I'll upload the latest build of Jedi Fighter along with documentation and map file templates.

Regarding the status of the mod itself, the blocking still isnt functional yet. I've been sitting on this for far too long, though, so I wont delay a test release any further. I'd appreciate any input I receive from you guys on how the gameplay feels... that is if you arent too busy playing Doom3.


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Old 08-10-2004, 06:05 PM   #40
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Also, if anyone here is heading to QuakeCon, I'd be happy to demonstrate and even give you a copy of Jedi Fighter in the BYOC area. I'll also be at the Mod Roundtable again, so feel free to ask any questions there. Just PM me.


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