I've applied it to the shoulders and torso but I don't really see any changes, except when I flip them, the mesh is inside-out, I don't think that's what I'm looking for.
In the tutorial, you say when applying the Reset XForm modifier and clicking "collapse to," the mesh will have their faces flipped. I don't see this happening.
Still, I Flip the normals and my mesh is inside-out. I export and assimilate, and in ModView, the mesh does not appear to be inside-out, it looks fine, but I expected the torso to be inside-out when I flipped the normals, and exported.
(Let me know if I confused you there, It's hard making things clear.
I'm saying this because, applying the Reset XForm seems to do nothing. It's as if nothing was changed, and the mesh still appears corny.
I have 2 gifs from viewing the left and right side. It's probably a bad view, but the arm pit is stretched to the top of the shoulder, and it looks inverted.
I have a back-up just in case I mess up, for now, I'm trying to experiment and click things. I'm the kind of guy who can complicate simple things, so thanks for helping.