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10-22-2004, 01:35 AM
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#1
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Rookie
Join Date: Oct 2004
Location: Basingstoke, Hampshire (UK)
Posts: 11
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Very lame
Last night we had a guy on UKGarrison.com_-_Training, I think he was called Boomer. Anyway, very lame tactics used there. He camped beside the single remaining rebel command post waiting for players to respawn then blasted them with his AT-ST.
Absolutely nobody could play until this joker was wasted.
Oh for a server that you can use to kick individual players! 
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10-22-2004, 03:47 AM
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#2
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Rookie
Join Date: Jun 2004
Location: NJ, USA
Posts: 55
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Spawn rapin' has been increasingly growing in alot of the public servers lately and it was bound to happen. One bad thing about not being able to cap a point while in a vehicle. Someone could literally just sit there and kill all day long without capping.
The devs really need to take a look at vehicle damage as well.. In my opinion, its way too tough for infantry to take out a vehicle and even when you're in a vehicle, the amount of damage that you can take and dish out goes on for way too long.
I hope future patches address this as it sometimes does ruin a good game. I've seen games literally last 1-2 minutes because of situations like this. no fun in that...
Up the Irons!
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10-22-2004, 03:56 AM
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#3
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Rookie
Join Date: Oct 2004
Posts: 156
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Add to that the fact that vehicle repair droids are often placed so that you can spawncamp while getting repaired continuously...
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10-22-2004, 04:22 AM
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#4
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Rookie
Join Date: May 2004
Location: Netherlands
Posts: 138
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Indeed the drawback of not being able to capture spawnpoints while in a vehicle is a the risk of spawnkilling. I do however think it's a good feature, since ppl are actualy vulnerable when they want to capture a spawnpoint. This way you need to think twice before trying to capture a spawnpoint and often it's smarter to wait for backup; adds a bit of the need for tactics.
The new patch will make spawning players invincible for a couple of seconds. This is the countermeasure for spawnkilling. With that fix, I think spawnkilling is taken care of enough. Time to move on to other exploits and bugs.
Belly-button lasers! I've seen them!
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10-22-2004, 04:39 AM
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#5
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Rookie
Join Date: Oct 2004
Location: Basingstoke, Hampshire (UK)
Posts: 11
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Quote:
Originally posted by grep
In my opinion, its way too tough for infantry to take out a vehicle and even when you're in a vehicle, the amount of damage that you can take and dish out goes on for way too long.
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I agree completely. It took three or four rockets to take that AT-ST out.
It has to be said though that the explosions in this game are absolutely awesome. 
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10-22-2004, 04:39 AM
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#6
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Above
Join Date: Oct 2004
Location: Sweden
Posts: 3,274
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Quote:
Originally posted by subs0nic
Add to that the fact that vehicle repair droids are often placed so that you can spawncamp while getting repaired continuously...
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Yeah, that's true also. Alot of spawn killing/camping occurs on public servers
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10-22-2004, 05:49 AM
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#7
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Rookie
Join Date: May 2004
Location: Netherlands
Posts: 138
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One rocket at the repair droid usually does the trick. In most cases the repair droids aren't repaired by pilots.
Belly-button lasers! I've seen them!
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10-23-2004, 12:44 AM
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#8
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Lurker
Join Date: Oct 2004
Posts: 4
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10-23-2004, 04:41 PM
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#9
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Junior Member
Join Date: Sep 2004
Location: Gainesville, FL
Posts: 296
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The new patch should ameliorate some of these problems. I often destroy repair/heal/ammo droids that I have no intention of using. One of the first things I do at the last few CPs is destroy the droids.
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10-26-2004, 10:07 AM
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#10
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Rookie
Join Date: Oct 2004
Posts: 29
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Quote:
Originally posted by grep
Spawn rapin' has been increasingly growing in alot of the public servers lately and it was bound to happen. One bad thing about not being able to cap a point while in a vehicle. Someone could literally just sit there and kill all day long without capping.
The devs really need to take a look at vehicle damage as well.. In my opinion, its way too tough for infantry to take out a vehicle and even when you're in a vehicle, the amount of damage that you can take and dish out goes on for way too long.
I hope future patches address this as it sometimes does ruin a good game. I've seen games literally last 1-2 minutes because of situations like this. no fun in that...
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This is why my favourite maps are all light to no vehicles.
On the editing forum we have someone who has removed flight restrictions on all the maps and expanded it all for more vehicle-centric combat- To me there is too much going on with the vehicles. You can be a pilot, grab a hover tank or walker or whatever and just cause havok for a long damn time with the way vehicles are now-
I want all my maps re-built so that they are all city type maps with no // very little vehicle support.
Vigil
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10-27-2004, 01:41 AM
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#11
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Rookie
Join Date: Sep 2004
Location: Norway, Drammen
Posts: 64
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hehe, that idiot..
I feel sorry for you. it was NOT me... It would be wurse if it was hes teammates... to bad that it was no other commandpost's left.
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10-27-2004, 11:33 PM
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#12
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Rookie
Join Date: Oct 2004
Posts: 34
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Quote:
Originally posted by Stingray
One rocket at the repair droid usually does the trick. In most cases the repair droids aren't repaired by pilots.
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In most cases no droids are repaired by pilots 
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