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Old 11-24-2004, 12:59 PM   #1
Redwing
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Post Worldbuilding Thread

This is a thread meant for building and fleshing out fantasy worlds, as indicated by the title. It will be done in question and answer format; I post a question or two from a list, everybody answers that question, I post another question.

Most of the questions will be either taken from or inspired by Patricia C. Wrede's Fantasy Worldbuilding Questions list, which is (C) Patricia C. Wrede, 1996 and the questions belong to her. All answers belong to you.

This thread will cover the seven categories from the FWQ list:

I. The World
II. Physical and Historical Features
III. Magic and Magicians
IV. Peoples and Customs
V. Social Organization
VI. Commerce, Trade, and Public Life
VII. Daily Life



Rules/Suggestions:

1. Unless you want to ditch the thread when it's covering Category III, your fantasy world needs to have a supernatural force in it; something paralleling some sort of magic. (In Star Wars, this is the Force. With Admiral, it is the Futhark. With me, it's, well, Magic. Etc.) This won't be a problem for anyone that I know is joining this thread so far, but I'm pointing this out anyway in case other people join.

2. If possible, plan on detailing at least two distinct cultures. (I'll be doing quite a few more.) These cultures should relate to each other in some way.

3. Don't worry about whatever you post being final. The point of this thread is to flesh out worlds (or even create them from scratch if you have a basic idea). None of us being gods we will end up making mistakes, or putting something we later want to change. That's perfectly fine.

4. Feel free to pose questions that I don't pose, or ask questions about someone else's world. (The last part should be obvious. )



To join, please post:

World(s) Name(s): (e.g. "'X' Continent of Agamar", or "Agamar", or "Agamar and Tarsis", or "Agamarian Sector", etc. [apologies to BD ]) Edit: To clarify, those are examples. You could do a continent (or island?) of a single planet, a planet, two planets, a sector of planets, etc.

Universe: (e.g. Star Wars AU, Earth AU, etc.)

Brief Summary: (Optional.)

That's all.



Last edited by Redwing; 11-24-2004 at 01:27 PM.
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Old 11-24-2004, 01:14 PM   #2
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Okay: This is what I can give you so far.

Geography: The Caranthelan Shield

Sectors:
4, including Lahara and Gricho, seperated my the nebula known as the Cowl Crucible.

Worlds: 22

Named Worlds: Agamar, Tarsis, Arkamon

Summery: The Caranthelan shield is a collection of four star sectors which retain some form of nobility as a 25,000 year leftover from the Wars of Consolidation which formed the Old Republic.

*Smacks Red for using his planets.*


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Old 11-24-2004, 01:36 PM   #3
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*Is smacked*

Name: The Aether (Earth's Magic World)

Universe: Ours (Earth, Milky Way Galaxy, etc), AU (Alternate Universe)

Summary: The Aether is an artificial dimensional plane anchored to the planet Earth. It was created when, far in the past, magic forces and those things affected by them were separated from Earth altogether, and put onto another plane.

However, the Aether's connection to Earth was unstable. Thanks to 'breaks' in time between the Aether and Earth (where the Aether spent uncounted years as a free-floating dimensional plane, with time moving incredibly fast in comparison to its parent dimension), in the present the Aether has long evolved and expanded out of all control of its original creators - wherever they are now.

The Aether is, simply put, the magic world of Earth.


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Old 11-27-2004, 08:59 PM   #4
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Names: Asgard, Vanaheim, Alfheim, Midgard, Nidavelir, Svartalfheim, Jotunheim, Utgard

Universe: SW Cantina Verse, and my own

Summary: Asgard, Vanaheim, Alfheim, Midgard, Nidavelir, Svartalfheim form the core worlds of the Aesirian Empire n(not sure if I like that title but for now it will due). These planets are also in the same system. Jotunheim and Utgard are the worlds of the Aesir's sworn enemies the Jotuns.


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Old 11-29-2004, 07:52 AM   #5
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Mrear

Universe: A different plane entirely

Summary: Mrear was created as all other planes were. It is a world of magical and someday technology. The Planet Mrear has a large ring in the sky, and several moons, although they have not yet reached space.


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Old 11-29-2004, 09:48 AM   #6
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Okay, now I can start.

A couple last notes:

> Some of these questions will be duplicated under different categories. In that case, answer them as they apply to the current topic.

> Suggestion: If you can't think of a name for something, but you have an idea for it and want to use it, use a placeholder name in a different language. [Example: I have a race of humanoids with horns, and I can't think of a name for them. Translating "horn" from English to Dutch (random choice), I get "Hoornen". I call them the Hoornen until I can think of a better name for them.]

Translators: Babelfish * English to Latin



**********

Category I: The World


A. Basics


Q: Are the laws of nature and physics actually different in this world, or are they the same as in real life? How does magic, or other supernatural forces, fit in? How do magical creatures fit in?

**********

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Old 11-29-2004, 09:51 AM   #7
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(Posting this in a separate post so as to avoid confusion.)

A: The laws of nature and physics are the same as real life, with the addition of magic. Magic can alter the laws of nature and physics, different kinds in different ways. Magical creatures are simply creatures altered by magic; some 'naturally', through accelerated and augmented adaptation/evolution, others artificially altered by wizards. More on this later.


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Old 11-29-2004, 10:05 AM   #8
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A: Laws of nature and physics apply, to Asgard, Vanaheim ect. as they do in real life. Along with these laws is the Futhark. The futhark can alter the laws sometimes breaking them entirely. Creatures can be imbued with certain aspects of the futhark by placing Runes on them (through branding) this is true for about anything. Drakes are essential to the Futhark, and learning how to use it takes decades. More later...


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As Odin says in the Hovamal:
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Old 11-29-2004, 11:30 AM   #9
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A: The laws of physics apply. The Force does not alter these laws but it can act as a "bridge", allowing things which are not normally possible, i.e. lightsabres.


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Old 11-29-2004, 11:49 AM   #10
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Magic is part of Mrearan physics. Magic is an organisation of normally infintesimally small probabilities through use of magical energy. It is believed that this energy flows from the divine and infernal deties. Magical creatures have this energy in their blood.


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Old 11-29-2004, 01:08 PM   #11
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**********

Q: Is this generally an earth-like world? Is it an "alternate Earth"? [Yes, I realize the answer is 'no' for everyone but me ]

Are there different human races, whether or not there are non-humans like elves or dwarves (or Rodians)? How does the cultural and ethnic diversity of this world compare to the real world?

**********

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Old 11-29-2004, 01:23 PM   #12
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A: This is an alternate Earth. However, the Aether is not Earth itself, although it is a generally Earthlike 'world', in the sense that the overall climate is similar, same gravity, one yellow sun, one moon, etc.

There are many, many different human races, even species. Humans are not exempt from the acceleration/augmentation of development that magic causes (although magic tends to blur the line between 'race' and 'species'). Elves, dwarves, orcs, and gargoyles are all examples of species close enough to human that they could almost be considered different races of the same species, despite physical differences. That aside, cultural and ethnic diversity amongst 'vanilla' humans exceeds that of Earth due to the sheer size of the Aether.

((BD: Lightsabers are possible without the Force, they just can't be effectively used. ))


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Old 11-29-2004, 02:04 PM   #13
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Red, possible to use, not create. The weapons are "forged" using the Force.


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Old 11-29-2004, 02:29 PM   #14
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((True.

Going to answer the second question? ))


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Old 11-30-2004, 02:47 AM   #15
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A: The Climates of the different planets vary considerably.

Agamar is a lush and verdant world, with good soils, thick forests, wide rivers and high mountains. The world has three main continants (Thids may change as I rejig the map.) and a number of smaller islands.

Tarsis is a world almost twin to Agamar

Nijia is a dryer world with only one land mass, with a central desert.

Arkamon is a teperate world, geologically older it has fewer mountains and more plains land. The world has six continants, spread fairly evenly accross the planet.

Mycenna is a dryer world than Agamar but it is fertile enough, with plains lands alternating with dry mountain sides, the planet had four main continants and many smaller islands.

The other worlds across the four sectors all fall within galactic norms for human habitation.


The population of the Sectors is predominatly human, however there are several colonies of Wookies spread throughout the sector as well as some Bothans and a sprinkling of other mamalian species.


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Old 12-01-2004, 12:59 PM   #16
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A: Asgard is a large planet, havine tweleve continents and decent size oceans. The land is mountainous, with large old growth forests, some very nice beaches, many winding rivers. The world is temperate, has basically the same gravity as Eath. There isn't a moon around Asgard. Instead their is Vanaheim. The two worlds are very close (distance wise) and orbit each other while orbiting the sun. (Think around Jupiters size)

Vanaheim is slightly smaller then Asgard with Eight continents and larger oceans. The world has very rugged mountains in the North, The south is dominated by gentler rolling mountianes. Like Asgard the world is temperate and is covered in lush forests, there are many lakes and rivers. Vanaheim's beaches are superior to Asgard's and, and the water is crystal clear.

Alfheim is roughly the same as Earth and is the third planet in the Asgard solar system. It has two moons orbiting it, one which can support life the other is a small moon like Earth's moon.

Nidavelir: Is larger then Earth but not by much. The world is mainly covered in land with many lakes and rivers dotting the world, but no single body of water that could be called an ocean, but many seas. Nidavelir is generally flat, fertile plains. In the Eastern Hemisphere there are some small mountains but nothing like that on Asgard or Vanaheim. There are 6 moons around the planet all of which can support life. One moon is completely covered in water, another is a desert.

Svartalfheim: Around the size of Saturn, Svartalfheim also like Saturn has rings around the planet. It has nine moons, four of which can be inhabited. One of these moons is covered in snow. There are six continents on the planet, and the Yggdrasil trees grow on this planet, these trees are semisentient and grow to be very tall.

*The above planets are all in the same system, Midgard is in a seperate system. The Asgard system (not happy with that name but will due for now) is in a brillant blue nebulae

Midgard: Is twice the size of Earth, and has four moons. One can support life on it's own. The world has 5 large contintents and three very large oceans. Midgard is temperate, with High majestic mountains, lush forests, expansive plains, and many beautiful waterfalls. Lakes, and rivers dot the landscape.

-------------------------------------

Jotunheim: A harsh world litte smaller then Saturn. In the North there are tall rigid mountains that are constantly covered in snow. In the south are many active volcanoes, and has a greyish look to everything. Jotunheim has 4 continenets overall and orbits a yellow sun

Utgard: An ice planet around the size of Earth, otherwise it is very similar to Jotunheim.
---------------------------------------------------------------

Races: Aesir, Vanir, Drakes, Jotun (Frost and Fire). The first three inhabit the top six plants, the Jotuns live on the bottom two.


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Old 12-01-2004, 01:22 PM   #17
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((I really should've posted those two questions separately. I didn't realize "Is this generally an earth-like world?" would engender such detailed responses. Oops. ))


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Old 12-04-2004, 12:27 PM   #18
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Mrear is different to earth, but in principle, the same. It is a spherical world...although they may not yet know it.

The predominant race is human, although there are various other species among the population, each with several kingdoms of their own.


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Old 12-07-2004, 10:23 PM   #19
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((Sorry for the delay.))

**********

Q: How long have there been people (sentient beings) on this world? Did they evolve, were they created, did they migrate from somewhere/when else?

**********
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Old 12-08-2004, 08:09 PM   #20
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A: This is a little difficult to put down an exact number of years. However, there where sentient beings on Asgard at least for millions of years (the Drakes). The other races the exact time is rather muddy and unknown. Much like it is here on Earth. The Aesir have been around for a long long time.


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Old 12-08-2004, 11:19 PM   #21
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A: Sentient beings - at least humans and minor human variants - have lived in the Aether as long as it has existed, because they were the ones who created it. The base population of the Aether migrated to it from Earth.

As for actual length of time, that is more up for debate. Thanks to disasters disrupting the recording of history and multiple breaks in time between the Aether and the Earth, the Aether may or may not be thousands or millions of years older than the Earth, despite being chronologically younger.

Due to substantial loss of records [i.e. I'm not sure yet], it is not publicly known exactly when the Aether was created, but a guess would be around 2500-2000 BCE. Will go into more detail on this later.


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Old 12-09-2004, 01:43 AM   #22
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The human Population of Agamar and the other planets in the Shield are decended from settlers who arrived via pre-hyperspace colony ships. The tenative date for their arrival is set between 35-30,000 BBY.

The exact number of ships in the caravan is unknown but the original number of settlers is estimated at 12-24,000. What is known is that Agamar was not the intended destination of these settlers. Various therories as to how an early pre-hyperspace ship, without shields or any of the other equipment needed for a long haul intergalactic voyage, could have survived the trip have been put foward but it seems likely that the caravan fell through some form of wormhole or other phenomonon.

The scant records show that the ships arrived heavily damaged and barely managed planet fall. THe convoy was apparently not eqipped to establish a totally new convoy and it became apparent to the survivors that their technology would not last beyond a few years. What followed was one of the most pragmatic solutions in the history of galactic colonisation.

A massive project was undertaked to transfer as much of the digital information as possible to durrable hard-copies. At the same time an effort was made to survey as much of the planet as possible, to establish a sustainable, if primative, economy and to identify such nessecities as medicinal plants and metal ores.

This project is known about in detail because it is recorded as the responsibility of a man named Relnar Flacken. This man is claimed as an ancestor by all the old families of Agamar and is historical;y connected to both housesa Flax and Rellinion.

(Went a bit overboard there but I had a burst of inspiration.)


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Old 12-18-2004, 11:05 AM   #23
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((*Twiddles thumbs, waiting for Deac* ))


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Old 12-18-2004, 01:29 PM   #24
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*Gets dragged in by Red's hired Goons*

A: No one is quite sure where humans came from. Most of the sentient races where children of their patron gods, the dwarfs being the children of the earth, Elves of the wood etc. No single god has taken the credit/blame for humanity. No one is quite sure which race came first, but ruins have been found which seem to predate all other civilisations.


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Old 12-19-2004, 08:02 PM   #25
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((WOO! Finally ))

**********

Q: How many people are there in this country (or these countries)? How does this compare with world population? What is considered a small town/large town/city in terms of number of people?

**********


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Old 12-20-2004, 11:27 PM   #26
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Arr, I read the title as "Wordbuilding" and immediately assumed that this thread for for sorely-needed vocabulary reinforcement. Silly me. *puts away dictionary and thesaurus*

Oh yeah, and I love Patricia C. Wrede. She's the author of the Enchanted Forest Chronicles, which are some of my favorite fantasy books evar.

See, my post wasn't totally useless. I think.





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Old 12-21-2004, 10:18 AM   #27
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Hmmm, tricky

A: Agamar is an averge world for the Shield and it has only 55 cities numbering over 100,000 inhabitants. Of these cities the largest is Agusil, capital city of the Northern Compact, numbering 182,000 inhaditants. The total population of the planet doesn not exceed 50 million.

The ssmall population of the planet is due to fatalities in Touraments, as well as the planets undeveloped rural economy.


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Old 01-10-2005, 06:22 PM   #28
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Been meaning to answer this for a while now.

A:

Asgard: being the Aesirian Capital planet surprisingly it doesn't have the largest population of the Kingdom/Empire (still haven't decided ) There are 11 major cities in Asgard with populations in the between 50-80 million(all major cities have similar population ranges). Valhalla has 150 million residents. Total population of the planet is 80 billion. *Keep in mind Asgard is around the size of Jupiter*

Vanaheim Has 20 major cities, total planet population 85 billion.

Alfheim Has 9 major cities total population 8 billion.

Nidavelir Has only 2 major cities but a population of 9 billion

Svartalfheim: Has 19 major cities and a population of 50 billion

Midgard: Has 4 major cities with a population of 4 billion.

These are only the major planets of the Kingdom/Empire. In total the Aeisr number between 500 billion. The Aesir have built numerous space stations, inhabit the moons around their primary planets, have bases and colonies on other worlds.

-----------------------------------------------------

Jotunheim: Has 16 major cities, and a population of 90 billion.

Utgard: Has 10 major cities and a population of 20 billion.


"Dulce bellum inexpertis."

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As Odin says in the Hovamal:
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Old 01-13-2005, 10:57 PM   #29
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Niner: Very funny (happy now? )

**********

Q: Where does magic or other supernatural power come from: the gods, the "mana" of the world, the personal willpower or life force of the magician, somewhere else? (ex: for the Force, it's the Force itself, presumably usually through midichlorians) Is magic, etc. an exhaustible resource? (For the Force - are there instances anything like Kyle Katarn's "pool" of power which he could deplete through rapid overuse?) What long-term effects will usage of magic or other supernatural power have on the health and/or stability of the user? (Especially if the "spells" must be fed with the user's own willpower, life-force, sanity, or other mental or metaphysical personal resource.) Do different races/species have different sources for their magic/supernatural power, or does everybody use the same one?

**********

Deac: Question Debt - 1
Redwing: Question Debt - 1

(Will post an answer to both the question I skipped and the one above ASAP. )


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Old 01-14-2005, 01:37 AM   #30
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A. The Force permiates all living things. The peoples of the Caranthelan shield, like those across the galaxey, are luminous beings. The Force exists in all living things and all are atuned to it to a degree.

The Jedi are simply those more attuned to the Force than others, they draw on the Living Force around them and direct it with their will. Over use of the Force is both mentally and physically tiring. The Force is drawn from the world around the Jedi, several Jedi can link and thus greatly improve theri power. It is possible for a Jedi to draw more of the Force than they can safly weild or contain, if this happens their bodies are litterally burnt away.


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Old 01-14-2005, 09:38 AM   #31
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(Nothing Agamarian-specific, BD?

Again, will post later)


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Old 01-14-2005, 01:20 PM   #32
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Not regarding the Force, no.


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Old 01-14-2005, 10:20 PM   #33
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A: The Furthark comes from the Drakes, where the Drakes got it, or get it is a mystery. They are also the only ones who naturally have access to the Futhark, and they grant it to others (Hence how the Aesir and the Jotuns have gained access).

While the Futhark itself is not exhaustible the use of it does make a person tired as if that person just done something phyisically demanding (ex: Lifting heavy equipment). Similar to phyical labor people can train themselves up to more demanding spells, this is a long process and gaining profeciency takes decades (fifty years generally for some of the simpler spells). The Futhark is used by speaking spells or writing certain Runes or combination of Runes.

The Drakes are the sole source of the Futhark and there presence in a dimension is essential to the use of the Futhark, although proximity is not important neither is the number of Drakes (only one is required). The reason for this is one of the mysteries surrounding the futhark.

Also while there is only one Futhark, the Aesir and Jotuns have access to different areas of it. Since the Aesir are "good" they have access to defensive spells and neutral/utility spells. The Jotuns are evil and have access to offensive spells as well as neutral/utility spells.


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Old 01-15-2005, 04:43 AM   #34
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[Question debt?! Awwww, this is like monopoly all over again...]

-----------------------------------------

Cities Question

There are several major cities in Mrear. The largest is the Tylor capital, Tylor City, but there are several other major population centres at places such as Dawnfire and Kokkoran. Exact populations are unknown. The last census registered 2.5 million in the Tylor Kingdom.

[I'll post more when you lot all get back to the cantina!]


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Old 02-05-2005, 10:34 AM   #35
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((Monopoly? Never played that, but okay! XD))


Q: How many people are there in this country (or these countries)? How does this compare with world population? What is considered a small town/large town/city in terms of number of people?

The countries located on the central continental spiral of the Aether are fairly heavily populated, comparable to the United States and Europe in average population density, although certain countries have many more or less people than others. Radiating outwards across the Aether central disk are more countries of wildly varying populations, from extremely sparse to extremely dense.

Of course, since the Aether is enormous, far bigger than Earth (exact size currently unknown), the population can be assumed to be immensely higher than Earth's, although it has never been completely measured.


((Will most likely post an answer to the second question later today and post a new question. Again, sorry - now that I again have regular Internet access for more than ~30 minutes a day, this thread at least shouldn't be lagging as much anymore ))


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Old 02-06-2005, 05:13 PM   #36
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Q: Where does magic or other supernatural power come from: the gods, the "mana" of the world, the personal willpower or life force of the magician, somewhere else? (ex: for the Force, it's the Force itself, presumably usually through midichlorians) Is magic, etc. an exhaustible resource? (For the Force - are there instances anything like Kyle Katarn's "pool" of power which he could deplete through rapid overuse?) What long-term effects will usage of magic or other supernatural power have on the health and/or stability of the user? (Especially if the "spells" must be fed with the user's own willpower, life-force, sanity, or other mental or metaphysical personal resource.) Do different races/species have different sources for their magic/supernatural power, or does everybody use the same one?

Magic is part of the world, like water. It encompasses an entire set of elements all to its own, but unlike mundane elements, magic responds to the will and thought of life. Magic can be manipulated, or it can manipulate. Like the Force, it flows through all life; unlike the Force, it alters it. Different strains of magic alter it in different ways.

Magic is an exhaustible resource, but so is water. Some creatures form magic "sources" in themselves; but any creature can draw on the ambient magic of the world around them, assuming that ambient magic is there to be drawn from. (Going back to the water analogy, moisture is scarce in deserts, common in temperate areas, and extreme undersea.)

Since all magic alters 'reality' in some way, shape or form, it must be handled with care. There are certainly many strains of it which can destroy life or destroy sanity, and careless magic users can put themselves at enormous risk.

Different races and species may use different sources or types/strains of magic, but this is due to culture and happenstance, not something intrinsic to the race or species. Everyone can use any magic source.






**********

(The next category is split. I'm listing the questions for each category simultaneously; just ignore the question that doesn't apply to your world.)


B. Alternate Earth - OR - C. Not Earth At All


Q: (Alternate Earth)

How similar are the history and culture of the alternate earth to real history and culture? Why is it so similar/different?


Q: (Not Earth at All)

How does this world differ physically from earth? Is it the same size (same density, same gravity), same ratio of land/water, same atmosphere, etc.? Does it have more than one sun or moon? Rings? Are there spectacular constellations/comets, etc. visible at night or by day?


**********

Deac: Question Debt - 1

(XD)


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Old 02-07-2005, 01:16 AM   #37
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A: Agamar is like Earth, however it has only one desert and has only four main continants.


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Old 02-08-2005, 03:10 PM   #38
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Bah. I have to answer BOTH these questions, because I have both an alternate Earth and that alternate Earth's magic world, which isn't Earth at all. XD

Quote:
Q: (Alternate Earth)

How similar are the history and culture of the alternate earth to real history and culture? Why is it so similar/different?
A: Identical to the history and culture of our Earth, at least on the surface. The events that led to the creation of the magic world occurred either prehistory or were swallowed up and obscured in myth. On this Earth, originally the planet was a world of magic, until a group of very powerful beings with now-obscured agendas took it upon themselves to create another world, a world built on magic, one they could control, separated from the currently developing nonmagic cultures. Some say they did it to protect the nonmagic beings. Some say they did it to gain power indescribable. Some say they did it to recreate an old, fallen world; believing they could recreate an Eden.

Whatever their motivations, these beings succeeded in creating the magic world. What they failed in doing was to retain any sort of control over their creation.

The magic "firmament" of the Earth was divided from the nonmagic "firmament"; a schism was created and Earth became two worlds. Earth's magic world (in modern times called the Aether) was placed on an artificially created dimensional plane, using a combination of magic and technology beyond the grasp of the modern day's most advanced sciences.

To separate the two worlds great dimensional Barriers were built, constructed through contracted alien labor and technology of the Gallyava race. Only at certain points were natural portals created into the impassable Barriers, and the first of the Blades were created to guard them.

It seemed the creation was perfect. But something went wrong.

To this day no one knows how, but the dimensional plane of the Aether tore loose from its moorings to Earth. For an unknown span of time the Aether wandered in extradimensional space, cut lose from time, until finally it came back to rest roughly in its old moorings, partially reconnecting with the old portals and tethers that had once held.

Scant centuries had passed on Earth. But untold millennia had passed on the Aether plane, and it had evolved out of all control. To this day, no one knows what happened to the creators of the Aether. It is widely assumed by scholars who study these things that over time they and their progeny were absorbed and assimilated without a trace into the world they had created.

In current times, the Aether floats in an unstable dimensional orbit around Earth. Portal connections are ever moving, sometimes infinitely slow, sometimes blindingly fast. On several occassions since the Aether settled into its current moorings, its orbit will take it too far from Earth, and another break in time will occur. Depending on the dimensional angle, years may pass on the Aether while minutes pass on Earth, or vice versa, or but a total difference of minutes or even seconds.

The Blade Society, which survived the millennia-long schism to the present day, are currently working on stabilizing the dimensional orbit of the Aether. Unfortunately, they have another problem distracting them at the moment; the Barriers between the magic world and the human world, under unstable and varying pressures they were never designed for, have begun to form cracks.

**********

Quote:
Q: (Not Earth at All)

How does this world differ physically from earth? Is it the same size (same density, same gravity), same ratio of land/water, same atmosphere, etc.? Does it have more than one sun or moon? Rings? Are there spectacular constellations/comets, etc. visible at night or by day?

The known surface of the Aether (and the section that connects with Earth) is shaped roughly like a great disk. It is possible that the Aether is a huge globe, but as travel is difficult to impossible beyond the immense central disk of the Aether, the entire world is often referred to as a "disk".

If the Aether is literally a disk, no one knows how large it is, or where the edges are. It is known that no one has ever made it to any of the theoretical edges, even with judicious use of warp-space where possible.

The gravity, atmosphere, seasons, etc are designed to mimic Earth's, through self-replicating magic processes. The sun, moon and sky of the Aether match Earth's in most places. The Aether is certainly larger than Earth, but besides the ever-presence of magic, mimics it in the area of physics. In the middle of the central disk, in the central continental spiral, the ratio of land to water is actually higher than Earth's in favor of land.

Many types of alien celestial phenomena occassionally decorates the sky at night. This is generally a side effect of magic forces moving on the ground below. Sometimes, this may cause stars, constellations, etc in the sky to become slightly distorted, but generally the sky mimics what would be seen from Earth in places that correspond to locations on the Aether.


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Old 02-09-2005, 02:37 AM   #39
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Magic Question

Magic comes from the gods to one ordained with it's power, or by learning to manipulate cosmic energy fields. This requires an innate ability to do so and years of training to master.

C- Not Earth At All

Mrear is a planet roughly the size of earth, with only one moon, but encompassed by silver rings. No one yet knows how these formed. Gravity and time flow are roughly the same as Earths


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Old 02-09-2005, 06:00 PM   #40
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**********

(Again, this category is split, questions for each category are posted simultaneously; just ignore the question that doesn't apply to your world. In this case, both questions are the same, so don't worry about that. ^_~)


Q: (Alternate Earth)/(Not Earth at All) (same question)

Are there non-human inhabitants of this planet (elves, dwarves, aliens; in the case of Star Wars-style universes, what's the alien population, and are there any examples of indigenous sentient life)? If so, how numerous? How openly present? What areas do they occupy (examples: dwarves in mountains or caves, elves or Wookiees in forests, etc.)?


**********

Admiral: Question Debt - 1


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