lfnetwork.com mark read register faq members calendar

Thread: New Selectable PC - Reskinned Zherron Released!
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 08-14-2005, 10:25 PM   #1
Jeff
Rating: Awesome
 
Jeff's Avatar
 
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,434
Current Game: SWTOR
Imperialist Meatbags Guild Officer The Walking Carpets Guild Officer Notable contributor LFN Staff Member 
[TSL] New Selectable PC - Reskinned Zherron Released!

New Selectable Player Character - Reskinned Zherron


Download it from PCGM

or

Insane Entertainment (My Site)

This mod has been sitting on my desktop for almost a month now. I finally decided to finish it up by making portraits and finishing the installer. I had actually planned on doing some vert changes on the head model, but it got complicated and I decided this wasn't the mod to do that on. So I'll save that for a futute mod... Anyways, I hope everybody likes the mod! Here's the readme:

Description:
---------------------------------------------------------------------------
This mod adds a new playable character to TSL. The head is based on Zherron, the Khoonda militia leader. I have reskinned the head to make him appear younger, as well as made four Dark Side transitions from scratch. I have tried to make his fall to the Dark Side realistic, and I tried to stay away from the living undead DS transitions. There are 5 custom portraits included (1 normal, 4 DS).

List of Files:

Configuration Files:
appearance.2da - describes the appearance of the new PC
heads.2da - includes the new PC in the game
portraits.2da - includes the new portraits for the PC

DMHC01.tga - head texture
DMHC01d1.tga - DS transition 1 texture
DMHC01d2.tga - DS transition 2 texture
DMHC01d3.tga - DS transition 3 texture
DMHC01d4.tga - DS transition 4 texture

DMHC01.mdl - model file
DMHC01.mdx - model file

DMpo_HC01.tga - portrait file
DMpo_HC01d1.tga - portrait file
DMpo_HC01d2.tga - portrait file
DMpo_HC01d3.tga - portrait file
DMpo_HC01d4.tga - portrait file


Installation:
---------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without
quotes) in your KotOR II directory.

NOTE: this mod uses itemcreate.2da and itemcreatemira.2da files. If you are
already using such files, please read the disclaimer below. It's VERY
important that your .2da files aren't located within a sub-folder of your
override directory!


************************************************** *************************
IMPORTANT NOTE! The installer will NOT look for existing files within
sub-folders of the Override folder, just in the Override folder itself. If
you have modified versions of any of the above listed files sitting in
sub-folders, put them into into the main Override folder before running the
Installer.
************************************************** *************************

2. Next, run the installer application named "Install New PC-Reskinned Zherron.exe" that came with this mod. This will update the necessary game
files and install the Mod into your game. Make sure that there is a folder
named "tslpatchdata" present in the same folder the Installer application
is. This folder contains essential data files the installer needs.

NOTE: You have to run this installer for this mod to work. Simply copying
the files from TSLpatchdata doesn't work!


Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.


Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do
encounter any issues or problems, please alert me via the e-mail above. I
will try to fix them the best I can.


Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this
would be possible. http://kotortool.home.comcast.net/

Thanks for stoffe-mkb- for creating and providing use of her great TSL Patcher. Now, you donít have to worry about .2da compatibility and all that merging files business. Great job stoffe! http://www.starwarsknights.com/tools.php

Thanks to T7nowhere, for giving me some great tips on portrait-making. http://members.shaw.ca/t7nowhere/KotOR.htm

Thanks to all the folks at Holowan labs, for providing guidance and
encouragement along the way. You guys rule! http://www.lucasforums.com/forumdisp...s=&forumid=324


Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. However, I must grant proper permission for you to include anything from this mod in a public mod. If I do grant permission, make sure to give me
proper credit in your readme and include this readme file with your mod.



Follow me on Twitter
Follow StarWarsMMO.net on Twitter | Like us on Facebook

Last edited by Jeff; 09-10-2005 at 06:17 PM.
Jeff is offline   you may: quote & reply,
Old 08-14-2005, 10:29 PM   #2
Snafu7
Purvayer of Truthiness
 
Snafu7's Avatar
 
Join Date: Mar 2003
Location: USA
Posts: 1,210
Looks great, im gonna have to dl it as soon as my copy of TSL arrives.
Snafu7 is offline   you may: quote & reply,
Old 08-15-2005, 12:43 AM   #3
General Kenobi
Guardian of The Force
 
General Kenobi's Avatar
 
Join Date: Feb 2005
Location: In Exile Waiting For Luke
Posts: 1,318
Looks good DM I like the 4 stage transitions

I think if I do any more Exile Characters it will have the 4 stage thing going.

@swgbking you'll love it when you get it Especially since we have all these wonderful goodies on the forums to play with


General Kenobi


MY SITE: Okinawa Outpost
Gilliam Forums
Ikanaru hito demo sonke suru koto
Yakusoku o yaburanai koto
Hito o on****su shinai koto
Hito ni tai****e omoiyari o motsu koto
General Kenobi is offline   you may: quote & reply,
Old 08-15-2005, 12:50 AM   #4
MdKnightR
Senior Member
 
MdKnightR's Avatar
 
Join Date: Jul 2005
Location: Feeling Hosed By Your Governme
Posts: 1,859
I think that you need to put some color into his lightside face. It looks kinda darkside.

MdKnightR is offline   you may: quote & reply,
Old 08-15-2005, 07:56 PM   #5
Jeff
Rating: Awesome
 
Jeff's Avatar
 
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,434
Current Game: SWTOR
Imperialist Meatbags Guild Officer The Walking Carpets Guild Officer Notable contributor LFN Staff Member 
Quote:
Originally Posted by MdKnightR
I think that you need to put some color into his lightside face. It looks kinda darkside.
Yeah, I guess that is one thing I didn't edit too much. I changed his hair and eyes for the lightside head, but didn't do anything about his pale skin. Oh well, I still think he looks good.

Thanks for the compliments GK and swgbking.


Follow me on Twitter
Follow StarWarsMMO.net on Twitter | Like us on Facebook
Jeff is offline   you may: quote & reply,
Old 08-15-2005, 08:03 PM   #6
General Kenobi
Guardian of The Force
 
General Kenobi's Avatar
 
Join Date: Feb 2005
Location: In Exile Waiting For Luke
Posts: 1,318
How about making him a "really light side version" that's got him all rosey cheeked and then the standard one (the way you have it now) could be the "normal/lightside" face???

Not sure if you can have a (just say) 100% lightside face or not but it would be worth a shot if you could.

Regardless still looks good

Just my 2 cents


General Kenobi


MY SITE: Okinawa Outpost
Gilliam Forums
Ikanaru hito demo sonke suru koto
Yakusoku o yaburanai koto
Hito o on****su shinai koto
Hito ni tai****e omoiyari o motsu koto
General Kenobi is offline   you may: quote & reply,
Old 08-15-2005, 08:47 PM   #7
Jeff
Rating: Awesome
 
Jeff's Avatar
 
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,434
Current Game: SWTOR
Imperialist Meatbags Guild Officer The Walking Carpets Guild Officer Notable contributor LFN Staff Member 
Quote:
Originally Posted by General Kenobi
How about making him a "really light side version" that's got him all rosey cheeked and then the standard one (the way you have it now) could be the "normal/lightside" face???

Not sure if you can have a (just say) 100% lightside face or not but it would be worth a shot if you could.
I wish this was possible, so I could make the default portrait for the "grey" Exile, and then make some changes for a super-lightside face. But theres no way to get it to show up in game.


Follow me on Twitter
Follow StarWarsMMO.net on Twitter | Like us on Facebook
Jeff is offline   you may: quote & reply,
Old 08-15-2005, 09:01 PM   #8
General Kenobi
Guardian of The Force
 
General Kenobi's Avatar
 
Join Date: Feb 2005
Location: In Exile Waiting For Luke
Posts: 1,318
So the extra slot that we at first didn't utilize was a dark side transition??? Figures hee hee hee

It's been a few months since I played with heads so I was a bit fuzzy on that. I never utilized it I know for HeAdShOp(s)

It's a shame we can't "specify" at what stage a head entry comes into play accounting for DS/LS points and such.

Anywho don't wanna hiijack ya thread so I'll hush yappin'

This is one of my fav's for male character head looks though and I'm gonna add this one to my collection


General Kenobi


MY SITE: Okinawa Outpost
Gilliam Forums
Ikanaru hito demo sonke suru koto
Yakusoku o yaburanai koto
Hito o on****su shinai koto
Hito ni tai****e omoiyari o motsu koto
General Kenobi is offline   you may: quote & reply,
Old 06-23-2014, 05:44 PM   #9
lighting
Lurker
 
Join Date: Apr 2013
Posts: 2
Is this available anywhere?
lighting is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Taris Upper City Emporium > New Selectable PC - Reskinned Zherron Released!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:09 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.