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Old 11-24-2005, 01:59 PM   #1
cchargin
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Animations cracked!

Hello all,

The mysterious rotations are no longer mysterious!

Thanks to JdNoa who figured out that the rotations are compressed quaternions AND how to uncompress them!

JdNoa sent me a patch to MDLOps and I tried it out on the infamous rancor model. For the first time in gmax I saw the rancor walking about, not scrunched up in a little ball!

JdNoa, you ROCK!

I just got the patch yesterday, so there is still a bit of work to do to get the rest of my code ready. So don't expect a new MDLOps in a few days. I just wanted to let everyone know that animations are on their way.

Oh, and I will be needing testers... If you are a person that isn't afraid of crashing Kotor (and perhaps your system), PM me.
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Old 11-24-2005, 02:03 PM   #2
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OMG!

Nuff said.
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Old 11-24-2005, 06:12 PM   #3
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Quote:
Originally Posted by Achilles
OMG!

Nuff said.
What he said. But with !!!!11!!oneone!!!eleven!!1! added on the end for added effect.

And a huge welcome to Ms. JdNoa the boards new heroine.
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Old 11-24-2005, 11:30 PM   #4
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Quote:
Originally Posted by Achilles
OMG!

Nuff said.
Quoted for emphasis...

Thanks to everyone involved... I'm all giddy with excitement.


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Old 11-25-2005, 01:41 AM   #5
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One word: SWEET!!!

Keep up the good work Ms. JdNoa!

Quote:
Originally Posted by Achilles
Nuff said.


Darth_Pavel a.k.a. The guy in the Hologram
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Old 11-24-2005, 02:19 PM   #6
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I think Achilles summed it up right there.

Fantastic news! This'll open up possibilities beyond control for the KotOR series. Keep us posted as you continue to test it out!

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Old 11-24-2005, 02:51 PM   #7
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OMG..............................

Holy shimaleans..........

I mean seriously this is a breakthrough.
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Old 11-24-2005, 03:04 PM   #8
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OH GOD IN HEAVEN!

I
Im speachless


Uh

WOW.

Okay now you bbbreak ttthat module format you crazy man you!

Thanks cchargin for doin all of this, really shows you a good hearted man doing this for the community..

And mr JdNoa whoever you are, you deserve a heroe's welcome as well.


I don't need you no more in this world. I'll meet you in the next one, and don't be late.
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Old 11-24-2005, 03:25 PM   #9
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Quote:
Originally Posted by Gsccc
And mr JdNoa whoever you are, you deserve a heroe's welcome as well.
*waves*
Glad I could help with the most nifty mdlops. I enjoy figuring out data formats, actually.

(btw, that'd be Ms. JdNoa, thx.)
(edit: or JdNoa will do... I just meant I'd rather not be called Mr.! Heh.)

Last edited by JdNoa; 11-24-2005 at 06:39 PM.
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Old 11-24-2005, 03:28 PM   #10
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GOOOOO! Im SO sorry, you really cant tell online these days.

I know my cousin casey would have chainsawed me had i had made that mistake with her, my deepest appologiez(dont even tell me how to spell that)

let me rephrase then...

And Ms. JdNoa whoever you are, you deserve a HEROINE's welcome as well.


I don't need you no more in this world. I'll meet you in the next one, and don't be late.
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Old 11-24-2005, 03:28 PM   #11
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^^^^ *pokes GSCCC and agrees with JdNoa*

Looks like someone hasn't been paying much attention to the audio updates . The female voice should have been a dead give away.

Kudos to all involved!
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Old 11-24-2005, 03:55 PM   #12
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AUDIO UPDATE???? WHAT THE HECK IS THAT?

MAN!!! I AM BEHIND ON MY GEEKYNESS.

Better do some brushing up. Eh Achillies?


I don't need you no more in this world. I'll meet you in the next one, and don't be late.

Last edited by Gsccc; 11-24-2005 at 04:13 PM.
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Old 11-24-2005, 03:45 PM   #13
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This is great news, you can count me in for testing.

Last edited by T7nowhere; 11-24-2005 at 05:59 PM.
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Old 11-24-2005, 03:54 PM   #14
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I heart you.




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Old 11-24-2005, 03:59 PM   #15
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Wow! YAY! YAY! And so forth. This is great! I can smell new animations (Odd that really isn't it? I never ealised I had that skill)
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Old 11-24-2005, 04:01 PM   #16
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OMG!!

You two ROCK!!

I thought this would never happen. I can't wait to see what comes of it!

WOOT!


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Old 11-24-2005, 04:16 PM   #17
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oh you guys.!!!.!!.! yall rawk!!!! but seriously, yall get on that module code now.


i'm 100% in love and on fire for God!

THE SECRET TO LIFE, THE UNIVURSE AND EVERYTHING IS............................

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now watch srtongbad dance :
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Old 11-24-2005, 04:23 PM   #18
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Impressed Statement: It seems as if the organic meatbags have cracked the code concerning animations.

::HK-47 Bows Before You All::

Query: What will such talented and loving meatbags think of next?

Query: Lightmaps perhaps Masters? My motivators are giddy at the very notion!

Edit: I can test some too. Now finally my walking Gizka animated.gif may come true! But yes, having a squished Gizka in 3ds Max isn't all that useful.


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Old 11-24-2005, 04:24 PM   #19
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Ms. JdNoa , and Chuck you both rock !!!

Count me in for testing this is fantastic news

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Old 11-24-2005, 05:57 PM   #20
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heh, just browsing these forums for the first time in months and see this

good going guys


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Old 11-24-2005, 06:15 PM   #21
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So what exactly will be possible when creating animations. Obviously the engine has constraints but how far do they limit animation use?
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Old 11-24-2005, 07:01 PM   #22
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Yeah, I'm curious about that too. Does this mean new player model support?

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Old 11-24-2005, 07:11 PM   #23
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I think so. Now we can use the animations of previous characters and give them to new ones. So, we can have melee weapon weilding droids and etc. I think.


Just let me eat your brain. No tricks here... http://kevan.org/brain.cgi?Archon%20II... Please?
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Old 11-24-2005, 07:51 PM   #24
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Many people have complained about the way the Female charactors run.

Maybe that could be the first test?


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Old 11-24-2005, 07:51 PM   #25
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Not only that but it will also lead to the eventual cracking of Modules, Animations are a big part of out door modules, IE trees moving in the wind, waterfalls. Also Machinery, turbines. It will happen eventually guys. Dont know about you but I can do with this for a while


Seriously though, what the heck are audio updates?!?


I don't need you no more in this world. I'll meet you in the next one, and don't be late.
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Old 11-24-2005, 08:36 PM   #26
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Quote:
Originally Posted by Gsccc
Seriously though, what the heck are audio updates?!?
Completely unrelated to this, so nothing to worry about. We recorded voice updates a while back for TSLRP (Sith Lords Restoration Project), which is the mod project I spend much of my free time working on.
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Old 11-24-2005, 09:00 PM   #27
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Awesome! I'd be happy to do any testing.


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Old 11-24-2005, 10:53 PM   #28
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Wow. I never thought that animations would ever be figured out. Great job both of you


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Old 11-24-2005, 11:51 PM   #29
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You know, this is why I still check in on this forum occasionally.

Yay, Chuck and JdNoa!

Count me in for testing if you could.


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Old 11-24-2005, 11:53 PM   #30
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Hey, long time no see, bneezy. Good to see you're still around.

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Old 11-25-2005, 12:44 AM   #31
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OMG!
You can count me in as a tester also...
Good job!

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Old 11-25-2005, 01:19 AM   #32
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WOOT! No more starchy cape. Can't wait to see a new Revan model posted on PCGamemods.com. You guys rock. Good job

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Old 11-25-2005, 02:39 AM   #33
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Wow. Might as well hld up on my awesome modded-up KOTOR game so I don't have to use starchy Revan robes now. I applaud you two.


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Old 11-25-2005, 12:20 PM   #34
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This is great news Chuck.


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Old 11-25-2005, 03:08 PM   #35
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Old 11-25-2005, 05:09 PM   #36
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Holy Shiza...

The day of reckoning has come!
This is wonderful news man, and JdNoa, you deserve a LOT of respect from now on.

/me waits eagerly for a mod to truly put this information to work.


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Old 11-25-2005, 09:29 PM   #37
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*** WARNING - Technical discussion ahead! - WARNING ***

So which controller type(s) (number codes) do we know how to interpret now?

Also, which Perl revision are you using to build MDLOps; 5.6.x, 5.8.4, 5.8.7, etc? I get a strange runtime error when I build it against the 5.6.x release; Perl tells me it doesn't like the '[' type in the GeoHeader template, as in Z[32]. (I am using the Perl Dev Kit 6.0 w/PerlApp to build the .exe).


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Old 11-25-2005, 09:46 PM   #38
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Woohoo!! Best news I've heard in awhile, good job CChargin and JdNoa thanks a ton for always opening new doors for us..

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Old 11-26-2005, 12:53 AM   #39
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Sooo, in dumb guy terms this means we can move models any way we want?
If so...

hmmm, maybe I'd better go warn Bastila about all the new stuff she's going to be doing in E-Mail only mods XP


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Old 11-26-2005, 02:00 AM   #40
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Quote:
Originally Posted by REDJOHNNYMIKE
Sooo, in dumb guy terms this means we can move models any way we want?
If so...

hmmm, maybe I'd better go warn Bastila about all the new stuff she's going to be doing in E-Mail only mods XP
You can count me in for one of those

Even though I can't mod and have only a small idea what you guys are talking about...
That is awsome news


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