lfnetwork.com mark read register faq members calendar

Thread: Disappointed at lack of "free range" camera in space battles.
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-19-2006, 08:36 PM   #1
Gam
Lurker
 
Join Date: Jan 2006
Posts: 8
Disappointed at lack of "free range" camera in space battles.

One like that in Homeworld 2 (3D environment) would be great. I thought from the previews that EAW would have it.. oh well.
Gam is offline   you may: quote & reply,
Old 01-20-2006, 02:44 AM   #2
Servercat
Rookie
 
Servercat's Avatar
 
Join Date: Nov 2005
Posts: 43
You can have a semi free camera, by selecting a unit and pressing C twice. It will allow you to freely pan around the unit. But that's as close as you'll get to a Homeworldish camera.
Servercat is offline   you may: quote & reply,
Old 01-20-2006, 07:16 PM   #3
cyclonetwist
Lurker
 
Join Date: Jan 2006
Posts: 2
If you hold down "Ctrl" and you scroller on your mouse you can pan the camara in any direction
cyclonetwist is offline   you may: quote & reply,
Old 01-20-2006, 07:35 PM   #4
Spartan025
Rookie
 
Join Date: Jan 2006
Posts: 18
It alright I havent played Homeworld but I heard about it
even if it not like that if you look closely you can see your squadrons move up and down left to right


Dont underestimate the power of a Spartan
Spartan025 is offline   you may: quote & reply,
Old 01-21-2006, 02:05 AM   #5
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,322
LFN Staff Member 10 year veteran! 
Thanks cyclonetwist, I just discovered that myself! Still, a buggy demo...


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Old 01-22-2006, 07:19 PM   #6
swaaye
 
swaaye's Avatar
 
Join Date: Mar 2003
Location: in a Wotan Weave
Posts: 60
CONTROL!?! OMG that was too well hidden! Phew.
swaaye is offline   you may: quote & reply,
Old 01-22-2006, 11:49 PM   #7
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
I'm immensely happier with camera controls since I discovered them all...too bad they're not mentioned in the tutorial or even the ReadMe! Mouse3-panning is great for getting a different perspective on the strategic situation (though this really should be easier), and hitting "C" twice with a unit selected give you, basically, the Homeworld camera focused on that unit.


wedge2211 is offline   you may: quote & reply,
Old 01-23-2006, 01:19 AM   #8
Eclipse CDN
Lurker
 
Join Date: Jan 2006
Posts: 1
Space Battle isn't spacy enough

Here's what I like:

This game is deep and highly accessable. You feel like there are a lot of strategic options always at hand and you really have to think and micro-manage to win. It creates some truely intence moments (namely on the ground).

I like the tactical part of the space battles -- it keeps you on your toes and it really establishes a sence of worth to every single unit in the battle -- you really don't want to lose anything.

Here's what I don't like:

Space battle control very sloppily. After playing Homeworld and Homeworld 2, I have to say that in Empire at War I feel like there is this wierd "Disconnect" between me and my units. With Homeworld I found being in the heat of the battle and micromanaging my units to be infinately tighter.

Furthermore, the camera is painful -- I think my first problem is largly caused by the camera being so far away. Since when did a Nebulon-B Frigate look so small?? Sure there's a sence of scale here but with the overhead camera is' all for naught. In this regard the game does a very terrible job capturing the size and nuance of each of the ships.

Next complaint: The space battles aren't 3D! The 3D engine is just a shinny coat of pain on a 2D battle system. Gamers have shown that they love 3D battles in homeworld and if they are like me, they've been pineing for more (Sadly Relic is making WWII games. WTF???)

Lastly, and perhaps this is the biggest sin of all: Space feels claustrophobic and remarkably un-grand. Homeworld did an awesome job at this -- you felt like you could fly forever in any direction and when you looked around space had a true sence of grand vastness. It was an amazing feeling in the homeworld universe to sit there, pan the camera about, watch your harvesters work away and feel truely alone. Not so in empire at war - the space feels more like a modified land battle than anything else.

Another thing that bugs me - there is way too much hand holding in this game. You can't place buildings on the ground wherever you want, you never really command your units from the main map - rather you just drag and drop little icons about. I hate having my hand held like this - it really destroys my ability to micro manage and really optimise every facet of my game. Instead I constantly feel forced down a very, very narrow path. It's too bad - in games like Starcraft I can recall brilliant tactics being twarted by even more brilliant building placement. While the hand holding speeds up gameplay it does so at the expence of a LOT of depth.

Overall though it's a pretty cool game. Just not nearlly as massive and awe-inspiring as it could be with such an unimaginably vast premis. But at least someones taking a stab at making this game - I've basically drempt of something like this for ages.
Eclipse CDN is offline   you may: quote & reply,
Old 01-30-2006, 09:57 PM   #9
intar
Lurker
 
Join Date: Jan 2006
Posts: 3
Quote:
Originally Posted by Eclipse CDN
Here's what I like:


Next complaint: The space battles aren't 3D! The 3D engine is just a shinny coat of pain on a 2D battle system.
They are technically "3D", but with the lack of a free-range camera, it does have a more overhead platform style of gameplay.

Quote:
Originally Posted by Eclipse CDN
Gamers have shown that they love 3D battles in homeworld and if they are like me, they've been pineing for more (Sadly Relic is making WWII games. WTF???)
Relic made rather modest gains on Homeworld:Cataclysm and Homeworld 2 compared to the original game in the series, making the possibility of a Homeworld 3 rather unlikely in the near future.

Now for my opinion: I love the space battles, especially since they are styled ala Battlefront II. After playing BFII, I was wishing for a RTS version and immediately homed in on EAW. My only big complaint is that the unit balancing is WAAAY off. I think the rebellion units are far too powerful compared to their Imperial counterparts.
intar is offline   you may: quote & reply,
Old 01-23-2006, 09:04 AM   #10
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
In all fairness, all the Homeworld MAPS were basically 2D, with only minor z-axis variations...so tactics ended up being very 2D anyways. I think Petroglyph's take on space combat streamlines things while preserving an element of 3D variation.


wedge2211 is offline   you may: quote & reply,
Old 01-23-2006, 01:50 PM   #11
Admiral Raven
Rookie
 
Admiral Raven's Avatar
 
Join Date: Jan 2006
Location: England
Posts: 91
Yea, I found that in homeworld it got quite confusing and annoying having to move my units up and down, I prefer it this way because it means there is a bit less to worry about and I can concentrate more on the fighting.
Admiral Raven is offline   you may: quote & reply,
Old 01-24-2006, 03:04 PM   #12
darth_vadar_13
Rookie
 
darth_vadar_13's Avatar
 
Join Date: Dec 2005
Posts: 86
i think the camera view is ace! u jst got to use it properly. i u zoom out lds it gives u a birds eye view of the battlefield nd if u want the close action zoom in nd use ctrl+middle mouse button


Commander Cody, it is time, execute order 66!
darth_vadar_13 is offline   you may: quote & reply,
Old 01-25-2006, 02:32 PM   #13
Admiral Raven
Rookie
 
Admiral Raven's Avatar
 
Join Date: Jan 2006
Location: England
Posts: 91
Unfortunately I have just broken my middle mouse button after losing at counter strike source
Admiral Raven is offline   you may: quote & reply,
Old 01-31-2006, 05:46 AM   #14
Apocalypse|TFL
Rookie
 
Join Date: Jan 2006
Posts: 130
Homeworld 3 - Simply not happening. Ever.

A lot of good points have been made already in this thread. I definitely agree about the lack of movement options in space battles. It doesn't kill the game but it's quite a big thing to leave out, It just feels like your telling your ships to do this then you have to sit back and watch them do it rather than feeling your actually attacking something.

There are some balancing issues but I don't they are major, the right kind of micro management and you easily take apart the rebels or imperials.

All in all this looks a pretty solid game with only a few issues and most of those issues are just what people wanna see.
Apocalypse|TFL is offline   you may: quote & reply,
Old 01-31-2006, 06:24 AM   #15
Orao
Junior Member
 
Orao's Avatar
 
Join Date: Jan 2006
Posts: 266
Only thing which I think is missing is the possibility to execute the captain of the ship if he screws up....

HOOOOPE Excuse accpeted Captain Needa HOOOOPE



EaW: Total Realism
mod....
TR mod team status: TR Advisor, programmer, map maker, Multimedia developer
Orao is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Empire At War > EaW General Discussion > Tech Centre > Empire At War: Demo feedback > Disappointed at lack of "free range" camera in space battles.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:37 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.