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Old 06-03-2006, 02:24 PM   #1
sotki
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source code, SDK for 1.0????

is there any way to get the source-code or an SDK to compile a server for 1.0 under Linux? and for Windows?

Thnx!


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Old 06-03-2006, 05:17 PM   #2
ensiform
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no there is not, it is only for 1.01, quit being lazy and upgrade. dont care if ur comp hates it, fix it then run it


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Old 06-04-2006, 08:00 PM   #3
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xD


scripts are for NPCs
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Old 06-08-2006, 05:06 PM   #4
razorace
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The SDK was released after the patch so it's only for 1.01.


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Old 08-29-2006, 04:41 AM   #5
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jalinuxded source code

Could the jalinuxded source code be released?
I am (of course) talking about the latest release of the game (1.01).

The arguments for releasing it are that several issues concerning the server must be fixed/enhanced/customized.
It is good to release the source, because then anyone can compile it under it's own system and architecture gaining an optimal binary file.
Issues that we want to change are:
- fixing console behaviour
- fixing log messages
- enhancing SMP
- customizing some OS/environment data
- and the most important - getting an optimal binary for our OS and arch.
Of course we can submit to You our fixed/enhanced code.

Please consider releasing jalinuxded src.
Please respond.
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Old 08-29-2006, 12:19 PM   #6
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No it cannot. Releasing the engine has been asked many of times both Lucas and Raven say no.


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Old 08-29-2006, 03:25 PM   #7
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RE:

I don't understand why! ID Software have released their src for q3 and there are many of bug fixes applied by q3 community/players. Damn, we won't be selling the enhanced binaries. What are thay afraid of?
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Old 08-29-2006, 04:19 PM   #8
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That is not the point, you have'nt been around the community long enough. Mr. Lucas is afraid people will steal his precious Star Wars content. Whether or not ID releases Q3 source has nothing to do with JKA. There is a big difference. JKA has many places they have to get permission to say they can release. One, LucasArts, Activision, Raven Software, and ID Software. Also, most of us fear they do not want to give out code for the ghoul2 and ik systems as well as icarus and many of the other closed stuff in the engine. You cant make a game off of a GPL'ed source and make people pay for it, it is against the license.


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Old 08-31-2006, 02:24 PM   #9
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Quote:
Originally Posted by ensiform
That is not the point, you have'nt been around the community long enough. Mr. Lucas is afraid people will steal his precious Star Wars content. Whether or not ID releases Q3 source has nothing to do with JKA. There is a big difference. JKA has many places they have to get permission to say they can release. One, LucasArts, Activision, Raven Software, and ID Software. Also, most of us fear they do not want to give out code for the ghoul2 and ik systems as well as icarus and many of the other closed stuff in the engine. You cant make a game off of a GPL'ed source and make people pay for it, it is against the license.
Ghoul2 is deliberately obscure in the JKA source, and the filetypes are not released with the JKA SDK. This is a pretty clear indication that Raven thinks Ghoul2 is something special, and something worth keeping to themselves. Lucas, from what I understand, sees free games and fan created content as a tribute to his great creation. However, when it's created by his employees, or under his direction, I think you can see where he doesn't want to give it away for free.

I don't think JKA's ghoul2 system is anything to get huffy over, the IK, collision detection, and 'bolt-on' system are all inconsequential, and can be done using different methods, without shedding a tear over the fact that you don't have the JKA engine source code.

I'm not sure why people would want Icarus, either, since, as I understand it, it is a proprietary scripting language that has caused way more headaches than it should have.

People have asked me numerous times if a Quake3 engine project is going to (basically) emulate JKA, and frankly I don't see why anyone would want to. JKA's source is just filthy, and the gameplay was never quite up to spec. I've always had more fun seeing what different things I could do with the engine or the formats, which has been a pretty rewarding process.

@ ensiform, the GPL doens't prohibit you from making money off of GPL software. It just means you must provide the source code upon request (and include a guide to requesting the source), or include it in your binary distribution. Carmack himself said in his QuakeCon keynote that he was disappointed there had not yet been a Quake3 GPL commercial game, which, when you think about it, is possible (and sanctioned by id.) Carmack even says its ridiculous how some development houses have paid the license fee just to keep the source for a few miniscule features to themselves. Here's a link with the top 10 misconceptions about the GPL:

http://www.itmanagersjournal.com/art.../08/21/1659203

It's a good read.

Anyway, last word on the "raven won't release the source" topic. I think they don't have any reason to, and since this is a licensed title, the legal hoops to jump through are not worth the reward ... which is absolutely nothing.


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Old 08-29-2006, 05:38 PM   #10
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My impression is that its really just a legal issue like you said. The company doesn't want to spend the money to work out of the legal aspects of releasing the source code. That is of course their choice.


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Old 08-29-2006, 06:25 PM   #11
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Well most of it is already out except the key changes to jka that can be hidden in a static library if they are afraid.


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Old 08-29-2006, 07:25 PM   #12
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I don't think the lawyers/administrators care about that.


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Old 08-30-2006, 06:10 AM   #13
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The facts are that the server have manny bugs, which require fixes and the game developers do nothing about that.
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Old 08-30-2006, 06:29 AM   #14
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Yes, they are just bunch of wankers... Did you know that running a map with botrouting on a linux server leaks memory like a sieve?


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Old 08-30-2006, 03:10 PM   #15
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Say wha?


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Old 09-01-2006, 03:24 PM   #16
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I don't like icarus, I would most likely use something more like ET/RTCW's scripting system if I could.


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Old 09-01-2006, 04:59 PM   #17
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But on the other hand, that would involve a lot of porting to get the current scripts/maps to work on a new system.


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Old 09-01-2006, 07:08 PM   #18
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and would work better.


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Old 09-01-2006, 09:05 PM   #19
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With the amount of work involved, I suspect that we would be better off starting from scratch.


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Old 09-03-2006, 01:07 AM   #20
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making a new game xD
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Old 09-03-2006, 02:55 AM   #21
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Right, however, I think that's a unreasonable expectation with the manpower, or lack of it, that we have.


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Old 09-11-2006, 05:22 PM   #22
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so... i wonder theres no way to get 1.0 source code... xD


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Old 09-11-2006, 06:23 PM   #23
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upgrade to 1.01.


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Old 09-14-2006, 08:57 PM   #24
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xD


scripts are for NPCs
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