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09-02-2006, 09:28 PM
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#1
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Rookie
Join Date: Sep 2006
Posts: 42
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Thrawn's Revenge
gutr.swrebellion.com
Thrawn's Revenge is a total conversion mod.
It adds many factions to the game, 7 that are playable and a few
that are not playable. We also will add on to the 2 playable factions
currently in Empire at war. The timeline spans from around the beggining
of the Phantom Menace until the novel Survivor's Quest. The main focus
being Thrawn during that time. It is currently set to release three major parts.
Part One:
New Playable Faction-
Empire of the Hand
Additions-
Replace all current skirmish and single player maps
Four new Galactic Conquest maps featuring 12 or more new planets
several new skirmish maps
Adding units and heroes to the Rebellion and Empire
**Confirmed Planets**
Honoghr,
Nirauan,
Dathomir
___________________________________
Part Two:
New Playable Factions-
Ssi-Ruuvi Imperium
New Republic
Imperial Remnant
New Pirate/Neutral Faction-
Peregrine's Nest
Other Additions-
16 New Planets for Galactic Conquest
New Skirmish Maps
4+ New Galactic Conquest Maps
**Confirmed Planets**
____________________________________
Part Three:
New Playable Factions-
Confederacy of Independant Systems
Galactic Republic
Chiss
New Pirate/Neutral Faction-
Vagaari
Other Additions-
22 New Planets
New Skirmish Maps
6+ New Galactic Conquest Maps
**Confirmed Planets**
Additional Releases will include:
Campaign (In production after R1 release.)
Bug Fixes (After R1 releases onwards)
Galactic Conquest Maps with possible new planets
Possible new units/Pirate Factions/Neutral Factions
--help wanted--
model riggers
model animators
modellers
mappers
skinners
for more information pm or email me
thrawnsrevenge@gmail.com
Last edited by Arbiter; 10-10-2007 at 10:39 PM.
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09-02-2006, 10:56 PM
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#2
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Join Date: Mar 2003
Posts: 39
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hey looks like you guys are off to a nice start, just a warning, as you add factions there will be alot of lag. Hope it goes well
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09-02-2006, 11:23 PM
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#3
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Rookie
Join Date: Sep 2006
Posts: 42
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Thanks.
We already have the Empire of the Hand in fully playable and functioning fine, I have not nticed any extra lag though...
We REALLY need a model rigger so we can start getting things ingame, so if you can and want to help, please pm me.
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09-03-2006, 05:04 PM
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#4
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Join Date: Mar 2003
Posts: 39
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yeah i can't, im chief coder at AoSW, that takes all my time
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09-03-2006, 06:54 PM
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#5
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Rookie
Join Date: Sep 2006
Posts: 42
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I already know you are with AOSW, that was a general request...
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09-05-2006, 08:35 PM
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#6
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Rookie
Join Date: Sep 2006
Posts: 42
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Sorry for double posting...
A little while ago I found out how to make units also function as reinforcement points. I am releasing this code to anybody who wants it. The closest thing to a bug is they look bad in the minimap.
Also there will be a few pics of that hero in there coming soon.
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09-06-2006, 09:55 AM
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#7
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Junior Member
Join Date: Jul 2006
Posts: 451
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Looking cool. 
ex-UEAW Mod Team Mapper.
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09-06-2006, 11:23 AM
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#8
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Rookie
Join Date: Aug 2006
Posts: 50
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wherre can i get that code
also is it private use only or can it be put in a mod and released
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09-06-2006, 03:17 PM
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#9
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Rookie
Join Date: Sep 2006
Posts: 42
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It can be used in any mod, as long as Thrawn's Revenge or myself gets credit for it. If you want it pm me on our forums.
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09-09-2006, 12:08 AM
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#10
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Rookie
Join Date: Sep 2006
Posts: 42
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Sorry for double post.
Weekly Update 3
Welcome to the third weekly update! Once again we start off with general news.
Yesterday was the three month anniversary of Thrawn's Revenge, so happy anniversary!
We have new staff:
Schrodinger- Skinner
Dark Trinity- Mapper
I know its not much of a
Today, we show a few of the ways the Rebellion can teach the Empire and the Hand the meaning of war.
And of course what would Star Wars be without the Empire striking back? this is a reskin of Carnor Jax. He may get a new model later.
Heres another coded feature, units building other units (probably only used for the Arc Hammer and DT 1-3, maybe some other things)
Theres Jan Dodonna's icon, we didn't have it when the rest of him was shown.
As usual there will be more for the members.
Thats all until next week. Enjoy.
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09-09-2006, 01:18 AM
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#11
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Rookie
Join Date: Aug 2006
Posts: 14
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sweet
-[Reb]kenno
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09-09-2006, 05:33 AM
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#12
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Lurker
Join Date: Feb 2006
Location: Wales
Posts: 3
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I got some friends to tell about this mod cause i know they will be as interested as i am.
This mod is looking brilliant so far, keep up the great work.
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09-09-2006, 09:31 AM
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#13
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Junior Member
Join Date: Jul 2006
Posts: 451
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Yeah.
ex-UEAW Mod Team Mapper.
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09-09-2006, 12:14 PM
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#14
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Junior Member
Join Date: Nov 2004
Location: On the USD Imperium
Posts: 265
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looks great arbiter.
EmpireFTW!!!!!!!!!!!!!!!!!!!
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09-15-2006, 07:14 PM
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#15
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Rookie
Join Date: Sep 2006
Posts: 42
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Welcome to the fourth weekly update. Once again we will start off with the staff changes:
Joined:
Dr. Knickers-rigger
Chaosredsock-mapper
Left:
Dark Trinity-mapper
We have been getting some complaints about the site never being updated and being hard to avigate, so we are making a new one. This time we will be using good forums, so the current forums will not be up long. When we have them up, the current board will go offline with instructions of how to get to the new ones, so we are hoping for a smooth transition.
Why should you care about new forums?:
-Upload feature will work
-PM's will get there on time
-We will be able to have some very nice new features
-etc.
The forums should be up very soon. The site, not so soon.
I have been working on coding some new features for the mod, but those are still in early stages of development so they must wait for another time. Instead, here is an "ingame" pics:

TIE Interceptor skin done by Dr. Knickers.
Please keep in mind that is not the dreadnaughts actual skin.
now, we have a render:
And we will finish it off with Voss Parck, Empire of the Hand major hero:

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09-20-2006, 06:11 PM
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#16
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Rookie
Join Date: Jan 2006
Posts: 40
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wow it looks very good
 It is all that i have for seen
"Once More the Sith will Rule the Galaxy and We Shall Have Peace!" Palpatine
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09-30-2006, 01:25 AM
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#18
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Rookie
Join Date: Sep 2006
Posts: 42
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10-07-2006, 11:12 PM
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#19
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Rookie
Join Date: Sep 2006
Posts: 42
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sorry for triple posting...
We are going back to the old forums temprorarily. We are finding a completely new host as the place we have our forums went down or something and Petrolution wont give us our MySQL stuff.
z7.invisionfree.com/thrawns_revenge
is where the old ones are for those that don't know.
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11-05-2006, 09:37 PM
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#20
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Rookie
Join Date: Sep 2006
Posts: 42
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A small update but it includes some pretty big things...
First off is the Tector Class Star Destroyer. It was modelled by Cody back in June I think and it was and skinned by knickers.
Its squaring off against the Chiss Star Destroyer. This was modelled by me and skinned by Knickers.
Tector And Chiss SD top view
Tector and Chiss SD bottom view
The Chiss class Star Destroyer is the main capital ship of both the Empire of the Hand and Chiss Ascendancy when R3 rolls around. The Tector is an Imperial capital ship better suited to taking shipyards, capital ships and Starbases than the Imperial class.
Finally we have the TIE Phantom, modelled by me and skinned by Knickers. This fighter is for the Empire, buildable at Aeten 2.
TIE Phantom
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12-27-2006, 11:21 PM
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#21
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Rookie
Join Date: Sep 2006
Posts: 42
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Last edited by Arbiter; 01-29-2007 at 02:00 PM.
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01-05-2007, 12:11 AM
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#22
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Rookie
Join Date: Sep 2006
Posts: 42
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01-28-2007, 06:42 PM
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#24
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Forumite
Join Date: Sep 2003
Location: Sweden
Posts: 621
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is this mod or EaW or FoC?
SW Galaxies Online name: Cavkov
Server: Chimaera
Profession: Bounty Hunter
Guild: DOS - Dark Order of the Sith
If you only knew the power of the darkside!
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01-28-2007, 08:54 PM
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#25
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Rookie
Join Date: Sep 2006
Posts: 42
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R1- EaW/FoC
R2- FoC
R3- FoC
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01-31-2007, 12:51 PM
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#26
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Forumite
Join Date: Aug 2006
Location: In a galaxy far, far away...
Posts: 643
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Can't wait for you guys to finish! Looks awsome! .. oh, wait, I need FOC?
"The beauty and genius of a work of film may be reconceived, though its first material expression be destroyed; a vanished fiction may yet again inspire the screenplay-writer; but when the last individual of a race of living directors, of artists, breathes no more, another heaven and another earth must pass before such a one can be again." -William Beebe, modified in memorial of the twentieth century
Su'cuy, vod, kar'laylirdarasuum me'suum!
Star Wars: The Plastic Director's Cut!
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01-31-2007, 04:13 PM
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#27
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Rookie
Join Date: Sep 2006
Posts: 42
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For Releases 2 and 3 you will. We may, however, do 2 versions of each release. So it could go like this:
R1= EaW/FoC
R2= EaW/FoC
R3= EaW/FoC
It depends on how much time it takes to convert R1 to FoC.
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02-01-2007, 09:21 AM
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#28
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Forumite
Join Date: Aug 2006
Location: In a galaxy far, far away...
Posts: 643
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Heck, it's alright, by the time you finish I'll have Forces of Corruption.
"The beauty and genius of a work of film may be reconceived, though its first material expression be destroyed; a vanished fiction may yet again inspire the screenplay-writer; but when the last individual of a race of living directors, of artists, breathes no more, another heaven and another earth must pass before such a one can be again." -William Beebe, modified in memorial of the twentieth century
Su'cuy, vod, kar'laylirdarasuum me'suum!
Star Wars: The Plastic Director's Cut!
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02-22-2007, 07:16 PM
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#29
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Rookie
Join Date: Sep 2006
Posts: 42
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I know, we haven't had an update for a long time. This is part one of 2 updates.
The recent apparent inactivity was due to the team being extremely busy trying to finish the minimod, and some other stuff.
A quick update on the minimod first. There are still a few maps and skins that need rfinishing up, as well as a bit of coding and some icons.
Once we take care of those, it will be sent out to our beta testers for about a week of testing and bug fixing, after which it will be availible for download. It will include 4 new Galactic Conquest maps, 8 new planets and redone planet maps of 8 other planets. A full unit list will probably be posted in part 2 of this update.
Here is a list of the beta testersthat have been chosen for testing the minimod:
Slornie
Darth Dino
Videoteck
InsaneGolfer
Starwarslovr23
Next off, we have some renders.
First, we have Delta Squad. This will be an extremely useful (and cool) Republic hero when R3 comes around.
Next comes the ARC trooper, a Republic minor hero.
Then we have the AAC-1. This is tank for the Rebellion.
Now there is the UT-AT. This is one of the Republic's Artillery units.
Then we have one of the CIS's most powerful heroes, and his bodyguards.
And finally, our new Venator model. This was given to us by GU, which I have been made leader of due to the resignation of the old leader.
Last, we have to say goodbye (at least temporarily) to Ben, AKA Grand Admiral Makati. Prior to his resignation, caused by a homework overload, he was one of the coleaders of the mod. He has been with the mod since day 1, and will be missed.
-Thrawn's Revenge
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02-22-2007, 07:25 PM
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#30
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Rookie
Join Date: Feb 2007
Location: Someplace
Posts: 27
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Quote:
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Originally Posted by Arbiter
I know, we haven't had an update for a long time. This is part one of 2 updates.
The recent apparent inactivity was due to the team being extremely busy trying to finish the minimod, and some other stuff.
A quick update on the minimod first. There are still a few maps and skins that need rfinishing up, as well as a bit of coding and some icons.
Once we take care of those, it will be sent out to our beta testers for about a week of testing and bug fixing, after which it will be availible for download. It will include 4 new Galactic Conquest maps, 8 new planets and redone planet maps of 8 other planets. A full unit list will probably be posted in part 2 of this update.
Here is a list of the beta testersthat have been chosen for testing the minimod:
Slornie
Darth Dino
Videoteck
InsaneGolfer
Starwarslovr23
Next off, we have some renders.
First, we have Delta Squad. This will be an extremely useful (and cool) Republic hero when R3 comes around.
Next comes the ARC trooper, a Republic minor hero.
Then we have the AAC-1. This is tank for the Rebellion.
Now there is the UT-AT. This is one of the Republic's Artillery units.
Then we have one of the CIS's most powerful heroes, and his bodyguards.
And finally, our new Venator model. This was given to us by GU, which I have been made leader of due to the resignation of the old leader.
Last, we have to say goodbye (at least temporarily) to Ben, AKA Grand Admiral Makati. Prior to his resignation, caused by a homework overload, he was one of the coleaders of the mod. He has been with the mod since day 1, and will be missed.
-Thrawn's Revenge
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Dude, those are some cool pics.
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02-22-2007, 08:58 PM
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#31
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Rookie
Join Date: Sep 2006
Posts: 42
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Thanks, but I don't think you needed to quote the entire update :P
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02-23-2007, 04:45 PM
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#32
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Rookie
Join Date: Feb 2007
Location: Someplace
Posts: 27
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oh, sory about that.
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02-25-2007, 05:11 PM
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#33
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Rookie
Join Date: Dec 2005
Posts: 102
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Isn't Imperial Assault II doing the CIS/Republic Era?
Cool love the idea of being able to build ships in battle.
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03-06-2007, 12:15 PM
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#34
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Lurker
Join Date: Mar 2007
Posts: 3
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Dear Arbeiter,
I saw that you are amazing in creating new heros. I respect your knowledge. My biggest desire is to make my own seperate hero unit for the original EAW. (no FOC)
It would be a space unit using an Imperial Star Destroyer model or another bigger one which I saw you made...
For my hero I would like to have new special abilities (1 extra then the usual ISD), a seperate icon (different from original Imperial Star Destroyer), and maybe sounds I would make.
The question is... how do I do it?
Is it possible for me to do this? Can you please help me? You are my last hope!!! Thank you very much!
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03-10-2007, 11:45 PM
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#35
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Lurker
Join Date: Mar 2007
Posts: 2
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wow, it looks amiazing so far, good luck with it!!
I have an idea that's probobly WAY too big to do, but what if you made it so that you had mulitpule battles going on at once? Like you're fighting the imp remmenent at hoth,
And all of a sudden the chiss drop out of hyperspace over Corillea all while you drop a small taskforce onto endor!
If it was possible I think that would be cool, to fight at diffrent places at the same time, switching between them somehow.
Like I said, It's probably to hard to do though.
Well, Good Luck! I, for one will downlad it when it is released!
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03-24-2007, 07:41 PM
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#36
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Rookie
Join Date: Sep 2006
Posts: 42
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03-25-2007, 09:19 PM
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#37
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Junior Member
Join Date: Aug 2006
Posts: 369
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Wow, still use these forums, eh?
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04-15-2007, 01:57 PM
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#38
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Rookie
Join Date: Sep 2006
Posts: 42
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We have moved, yet again.
This time it was due to an employee at gamesmod wiping gamesmod off the intarweb while the server was being rebuilt. We have found new hosting along with our sister mod, Galactic Uprising at
gutr.swrebellion.com
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04-29-2007, 06:12 PM
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#39
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
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So, could you give us the percentual of the mod that's complete?
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05-01-2007, 05:53 PM
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#40
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Junior Member
Join Date: Aug 2006
Posts: 369
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Well they have a lot to make, but Arbiter is multi talented 
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