lfnetwork.com mark read register faq members calendar

Thread: Patch feedback
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-19-2006, 10:03 PM   #1
Rust_Lord
Rookie
 
Rust_Lord's Avatar
 
Join Date: May 2006
Posts: 171
Patch feedback

Ok this thing is up and running again; The patch is out and we have had a few days to play with it, what do we all think?

I am pretty much at the stage of giving up on FOC and just modding it or moving onto other games. The patch changes were rather superficial and did not drastically change the Consortium, which was what was needed. Fair enough I could say that yes I can beat the ZC on medium and hard with both rebels and empire so I should be happy, but it is fought at such a frantic pace that it is not enjoyable at all. I take no pleasure in spamming TIE Defenders or B-Wings as quickly as I can to destroy the ZC space station before I am overrun by a fleet of Vengeance frigates and Aggressor Destroyers. Lame.

I am interested to know what changes people HAVE made to their XMLs to achieve balance.

Here is a few bugs I have also found.
*When an aggressor self destructed the audio for 'hypervelocity gun destroyed' played and in the casualties screen it showed a hypervelocity gun.
*When you reach maximum unit capacity in ground combta with ZC it says 'production halted'
* ZC melee heroes dont attack buildings unless moved to immediately adjacent to them.
*Some times IG-88 and Bossk dont engage the enemy they just fly around in circles.

One last point on balance...how balanced is it that in skirmish the ZC pays once for their plasma weapon on their station which recharges but the other factions have to pay for it wach time they want to fire theirs?

PG...you suck.
Rust_Lord is offline   you may: quote & reply,
Old 12-20-2006, 08:14 AM   #2
Darth_Extas
Junior Member
 
Darth_Extas's Avatar
 
Join Date: Sep 2005
Location: On the Eclipse destroying anything in my way
Posts: 497
I am still amazed that you still think that B-Wings can counter the Vengeance. I have been able to cope with everything with relative ease. I do not really see the IG-88 bug or Bossk bug. In addition the vengence can be countered by shear firepower. Although it does take a long time for the ZC plama cannon to fire, I have found I can only do it once in a battle. I have not really done that much skirmish so I have nothing to say on that part. Overall I have been thinking the game is relativly balanced. I have even added some extremely powerful units on the ZC side.



Sig made by Princess Lyla

http://gh.ffshrine.org?r=20872

The Sith will always be around as long as there is hate in the Galaxy.

Dark Hands of the Empire(Clan Member)
Darth_Extas is offline   you may: quote & reply,
Old 12-20-2006, 09:19 AM   #3
Docter_Aap
Rookie
 
Docter_Aap's Avatar
 
Join Date: Nov 2006
Location: Holland
Posts: 193
I agree with u but for some reason it doesnt bother me. If i attack a large ZC fleet, then i come with a way bigger fleet that they cannot counter.
Docter_Aap is offline   you may: quote & reply,
Old 12-20-2006, 10:31 PM   #4
Rust_Lord
Rookie
 
Rust_Lord's Avatar
 
Join Date: May 2006
Posts: 171
GC is fine since its not simply pure space battles, its space skirmish that really doesnt work. Bwings do work well against the Vengeance unless there are some crusaders around. None of the ZC ships are invulnerable its just their comparative strength and the rate of their production that makes them nearly impossible to overpower...hence the space station rush.

With the Bossk/IG bug I would select on a point for them to move to and they would just continue to fly around. It wasnt until I repeatedly clicked on a point and forced them to perform some radical turn they would snap out of their pattern. It was weird; i got it a few times in GC.
Rust_Lord is offline   you may: quote & reply,
Old 12-21-2006, 05:19 PM   #5
Dreng
Rookie
 
Dreng's Avatar
 
Join Date: May 2006
Posts: 29
The AT-ST has been nerfed his special hability isnt an area attack anymore so its useless...


Dreng is offline   you may: quote & reply,
Old 12-25-2006, 11:15 PM   #6
magna mandaloe
Rookie
 
magna mandaloe's Avatar
 
Join Date: Dec 2005
Posts: 168
I see that the Consortium is a tad Powerful . Petroglyph did a Horrorble Job in FoC as they seemed to be Plauged with errors that can be Modded to be Fixed but why should we even do this ?!





*Changed cause I did'nt like old much*
magna mandaloe is offline   you may: quote & reply,
Old 12-26-2006, 04:51 PM   #7
Valter
Rookie
 
Valter's Avatar
 
Join Date: Aug 2006
Location: Standing behind you!
Posts: 199
Well, I think the changes helped but they certainly didn't fix all the problems in the game.


"You will pay the price for your lack of vision!" - Palpatine
Valter is offline   you may: quote & reply,
Old 12-26-2006, 08:20 PM   #8
mrsparkle
 
mrsparkle's Avatar
 
Join Date: Sep 2002
Posts: 69
ZC are still ridiculously overpowered in space skirmish, although not quite as ridiculously overpowered as before.

Keldabe super weapon should NOT work vs stations

Boba's seismic charge SHOULD work vs starvipers (it really doesn't)

Crusader point defense should NOT shoot down incoming torpedoes

There's more but this is what's blatantly obvious while playing. I'm back to not allowing ZC when I host games. But at least I will play this online...before the patch I refused to even bother playing online since everyone wanted to be the overpowered ZC. And I refuse to play as ZC...ever.
mrsparkle is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Empire At War > EaW General Discussion > Forces of Corruption > Patch feedback

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:47 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.